Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

GPQ: Ambush and Aggression Level

Templer

Member
Joined
Jun 16, 2015
Messages
48
Points
8
Location
Germany
Website
redzoneaction.org
From the game manual v 1.1

Page 69
The higher the Aggro Level the more likely the force will engage against enemy units it encounters. The lower the aggro the more likely the force will bypass enemy opposition or run away. Setting the Aggro to Max for an Attack or Probe will maximise the allocation of units to the assault and minimise that to the reserve

Page 73
Ambush = when checked, the force will refrain from opening fire until the enemy is very close...

  1. What happens if I order an ambush with maximum agression level?
  2. What aggression is best or recommended in an ambush?
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
I would set it to normal or high. The ambush setting will override the engagement of targets beyond the unit's ambush range, which is pretty dammed close. Once they do fire then they will be able to engage any target within their normal range, though the normal code for increasing the priority of close targets will mean they will most likely fore at the enemy threat that entered their ambush range. But this cannot be guaranteed. Now this ability to fire will then last for up to 10 minutes after they stop firing. Thereafter the ambush setting comes back into force.
 
Top