Ryan Shannahan
Member
Cross posted from: https://www.boardgamegeek.com/geeklist/237247/item/5999567#item5999567
Other related discussion and the same story here: https://www.boardgamegeek.com/geeklist/185155/item/4425776#item4425776
First scenario using Lock n Load Tactical Solo to play as an artificial opponent. I'm playing the USMC, the Artificial Enemy Opponent (AEO) is controlling the VC.
The USMC must advance and control 5 of the 6 buildings pictured by the end of turn 7.
Turn 1
River of Perfume, Hue South Vietnam, February 1968. Beginning of Turn 2
On the first turn, three USMC squads individually make opposed crossings from the wood buildings they start in to the U shaped two story stone building in the center of the map. One squad is shaken but without casualties. Two of the squads run through withering fire and make it inside the 1st floor of the west wing of the building, directly below two VC squads.
One the east side of the map, Lt. Reagin low crawls with one squad carrying an M60 machine gun to a light jungle hex between the two buildings. Sgt. Ash is able to lead 3 USMC squads south, double timing with assault movement across the street, unopposed, to the 1st floor of the U-shaped building. There they conduct an adjacent attack against the VC upstairs but were ineffectual.
The VC units to the south attempted some long range fire attacks against the 2 USMC squads on the west side of the U-shaped building to no effect.
Turn 2 will start with the potential for close range fire attacks or melee attacks as the USMC and VC fight for control of the central building.
Analysis: The USMC was very lucky crossing the street. I was surprised there wasn't another squad shaken in the street. Sgt. Ash's attack with his 3 squads was a complete waste of effort. I dithered; I could have conducted a blistering melee against the VC on the east side of the building at 35/36 odds of eliminating them, but in doing so I was likely to suffer the loss of one USMC squad. I conservatively opted to double-time assault move to the base of the building and make an adjacent fire attack against the VC hero and squad on the east end of the building. I was hoping to shake the VC squad and wound the hero to limit my odds of taking casualties during the melee which is bound to occur on turn 2. Instead I basically wasted a turn, though at least they're inside the building and across the street.
Turn 2
River of Perfume, Hue South Vietnam, February 1968. End of Turn 2
The Viet Cong win the initiative. VC Hero Quan fires into the 1st floor at the three USMS squads and Sgt. Ash for no effect. In the light jungle adjacent to Quan, Lt. Reagin and his USMC squad with M-60 machine gun make a fire attack against Quan and the VC squad above Sgt. Ash. Their fire is effective and Quan is wounded and the VC squad is shaken and takes casualties.
One of the VC squads on the 2nd floor in the western half of same building fires at the two USMC squads below it for no effect. Those squads hold tight, planning to weather an attack from the last squad above them able to fire. If that attack is repulsed, both squads plan to assault move into the courtyard outside the building to the northeast, positioning themselves to attack the VC squads above them with both a fire attack and an ordnance attack from their LAW.
Sgt. Ash, who might care too much about his men, chooses to make a fire attack at the shaken VC half squad and their hero, Quan. (Quan, being a hero, has decent chances to inflict casualties on the large USMC group, disproportionate to him being horrendously outnumbered by the USMC. The shaken half squad would have no effect on melee combat and is inconsequential at this point.) Their attack is devastating, and the wounded Quan and the half squad are eliminated with grenades and small arms fire.
The two USMC squads on the western half of the building exit the first floor via assault move and execute their plan to perfection. Small arms fire from the courtyard inflicts casualties and shakes both VC squads above them. Their LAW attack fails to connect, but the VC inside are no longer a threat and should be eliminated next turn when the Marines reenter the building.
The VC still have several groups ready to act in the two southernmost buildings. A sniper also makes his presence known. All fire is directed at Lt. Reagin and his squad in the light jungle hex. Most is ineffective, but Dobie San and his two VC squads, one with an RPD machine gun, lay a withering fire on the Americans. Lt. Reagin once again demonstrates his affinity with Lady Luck (expends his one time use "Lucky" skill counter); the fire attack would have shaken him and inflicted casualties on the USMC squad, but the only negative effect is that his squad is shaken.
During this VC fusillade, the shaken USMC squad moves to the rear away around the back of the wood structure and rendezvous there with the chaplain, hoping to rally at the start of the next turn. Arnat's VC group, hidden in the pagoda on the southwest corner of the map, end up having no viable targets when ready to fire this round and they hold position.
Turn 3
River of Perfume, Hue South Vietnam, February 1968. End of Turn 3
The Viet Cong win the initiative. They focus their turn on individual squads taking shots at the Marines in and around the U-shaped building at the center of the battleground. Most fire attacks are ineffective, but they do manage to shake one squad that moves south in the building. Though the squad is pinned and shaken due to close impact small arms fire, one of them steps up. A hero, Lance Cpl. Wasiaki, exerts some leadership from below. Lt. Reagin and his squad in the jungle hex come under heavy fire from a couple of separate VC squads in the objective building to the south. Lt. Reagin is pinned and shaken when the RPD machine gun hits their location, but the USMC squad maintains composure and reenters the building to their east.
The Marines spend the turn consolidating their hold on the central U-shaped building. One squad enters the upper floor of the western end of the building and takes the shaken VC half squad prisoner. Other elements move south, including Sgt. Ash and his squads. They assault move and fire on the VC in the building to the south and manage to shake Dobie San and one VC squad.
Other related discussion and the same story here: https://www.boardgamegeek.com/geeklist/185155/item/4425776#item4425776
First scenario using Lock n Load Tactical Solo to play as an artificial opponent. I'm playing the USMC, the Artificial Enemy Opponent (AEO) is controlling the VC.
The USMC must advance and control 5 of the 6 buildings pictured by the end of turn 7.
Turn 1
River of Perfume, Hue South Vietnam, February 1968. Beginning of Turn 2
On the first turn, three USMC squads individually make opposed crossings from the wood buildings they start in to the U shaped two story stone building in the center of the map. One squad is shaken but without casualties. Two of the squads run through withering fire and make it inside the 1st floor of the west wing of the building, directly below two VC squads.
One the east side of the map, Lt. Reagin low crawls with one squad carrying an M60 machine gun to a light jungle hex between the two buildings. Sgt. Ash is able to lead 3 USMC squads south, double timing with assault movement across the street, unopposed, to the 1st floor of the U-shaped building. There they conduct an adjacent attack against the VC upstairs but were ineffectual.
The VC units to the south attempted some long range fire attacks against the 2 USMC squads on the west side of the U-shaped building to no effect.
Turn 2 will start with the potential for close range fire attacks or melee attacks as the USMC and VC fight for control of the central building.
Analysis: The USMC was very lucky crossing the street. I was surprised there wasn't another squad shaken in the street. Sgt. Ash's attack with his 3 squads was a complete waste of effort. I dithered; I could have conducted a blistering melee against the VC on the east side of the building at 35/36 odds of eliminating them, but in doing so I was likely to suffer the loss of one USMC squad. I conservatively opted to double-time assault move to the base of the building and make an adjacent fire attack against the VC hero and squad on the east end of the building. I was hoping to shake the VC squad and wound the hero to limit my odds of taking casualties during the melee which is bound to occur on turn 2. Instead I basically wasted a turn, though at least they're inside the building and across the street.
Turn 2
River of Perfume, Hue South Vietnam, February 1968. End of Turn 2
The Viet Cong win the initiative. VC Hero Quan fires into the 1st floor at the three USMS squads and Sgt. Ash for no effect. In the light jungle adjacent to Quan, Lt. Reagin and his USMC squad with M-60 machine gun make a fire attack against Quan and the VC squad above Sgt. Ash. Their fire is effective and Quan is wounded and the VC squad is shaken and takes casualties.
One of the VC squads on the 2nd floor in the western half of same building fires at the two USMC squads below it for no effect. Those squads hold tight, planning to weather an attack from the last squad above them able to fire. If that attack is repulsed, both squads plan to assault move into the courtyard outside the building to the northeast, positioning themselves to attack the VC squads above them with both a fire attack and an ordnance attack from their LAW.
Sgt. Ash, who might care too much about his men, chooses to make a fire attack at the shaken VC half squad and their hero, Quan. (Quan, being a hero, has decent chances to inflict casualties on the large USMC group, disproportionate to him being horrendously outnumbered by the USMC. The shaken half squad would have no effect on melee combat and is inconsequential at this point.) Their attack is devastating, and the wounded Quan and the half squad are eliminated with grenades and small arms fire.
The two USMC squads on the western half of the building exit the first floor via assault move and execute their plan to perfection. Small arms fire from the courtyard inflicts casualties and shakes both VC squads above them. Their LAW attack fails to connect, but the VC inside are no longer a threat and should be eliminated next turn when the Marines reenter the building.
The VC still have several groups ready to act in the two southernmost buildings. A sniper also makes his presence known. All fire is directed at Lt. Reagin and his squad in the light jungle hex. Most is ineffective, but Dobie San and his two VC squads, one with an RPD machine gun, lay a withering fire on the Americans. Lt. Reagin once again demonstrates his affinity with Lady Luck (expends his one time use "Lucky" skill counter); the fire attack would have shaken him and inflicted casualties on the USMC squad, but the only negative effect is that his squad is shaken.
During this VC fusillade, the shaken USMC squad moves to the rear away around the back of the wood structure and rendezvous there with the chaplain, hoping to rally at the start of the next turn. Arnat's VC group, hidden in the pagoda on the southwest corner of the map, end up having no viable targets when ready to fire this round and they hold position.
Turn 3
River of Perfume, Hue South Vietnam, February 1968. End of Turn 3
The Viet Cong win the initiative. They focus their turn on individual squads taking shots at the Marines in and around the U-shaped building at the center of the battleground. Most fire attacks are ineffective, but they do manage to shake one squad that moves south in the building. Though the squad is pinned and shaken due to close impact small arms fire, one of them steps up. A hero, Lance Cpl. Wasiaki, exerts some leadership from below. Lt. Reagin and his squad in the jungle hex come under heavy fire from a couple of separate VC squads in the objective building to the south. Lt. Reagin is pinned and shaken when the RPD machine gun hits their location, but the USMC squad maintains composure and reenters the building to their east.
The Marines spend the turn consolidating their hold on the central U-shaped building. One squad enters the upper floor of the western end of the building and takes the shaken VC half squad prisoner. Other elements move south, including Sgt. Ash and his squads. They assault move and fire on the VC in the building to the south and manage to shake Dobie San and one VC squad.