Konrad_Novak
Member
So, as I promised somewhere on the board, I've collected and systematized my thoughts re new interface and possible improvements. People with two or more monitors shouldn't read on and must be happy (even REALLY happy ) with the current state of affairs - my concern is with "have-nots" such as myself If any of the following suggestions will be confusing - just ask and I'll try to provide screenshots with examples.
1.1. Clicks on the Main Toolbar must turn on and off the corresponding dialogs. Currently you have to hunt for the "Dismiss" button of each dialog which is inconvenient. It's better to have turning on/off centralized.
1.2. Main Toolbar must always be on top of the other dialogs.
1.3. Hotkeys to turn on/off each dialog. Preferably, these hotkeys should be next to each other on the keyboard (I think it's achievable with the use of CTRL and SHIFT or even both of them).
1.4. Button to turn the whole interface (especially - all the dialogs) on/off. I think it would look great on a small panel at the lower edge of the screen (the one where you can turn on/off KM grid among other things).
2.1. User must be able to create templates for dialog layout and save/load them with hotkeys. Ideally the game must always remember these templates, so you can play every scenario with the same ones but this sub-suggestion is low-priority.
2.2. User should be able to create templates for each zoom level. I think it's a low-priority but it would be great.
2.3. User must be able to scroll the map to the edge of the screen regardless of the map size. Currently it stays in the center if it's not zoomed in sufficiently. It leads to a lot of wasted space on all edges of the screen (too small to place a dialog there and too large to go unnoticed) and inability to place all the dialogs on one side of screen and the map on the other. This can be a poor man's substitute for multiply monitors (or dare I say, for the old CO1 interface). The improved scrolling would work wonderfully with templates.
3.1 Dialogs should be resizable. Preferably without resizing of the fonts - scrolling bars would do well.
3.1. Optimize the default layout of the dialogs. Currently they don't use their space efficiently. For example, SUP and REINF dialogs have a lot of completely wasted space and OBJ and FS use their space unefficiently. I think it's due to the fact that they were designed to work with the vertical disposition of the subdialogs and now the subdialogs are located horizontally. It is especially evident in the FS and OBJ dialogs.
3.2. Dockable dialogs would be good too. IIRC Dave has already promised them, but I don't trust my memory
4.1. Task Edit (where you change aggro and formations) must be opened automatically at the moment of issuing an order. I've hardly ever given an order without fiddling with the options. Currently I always have to right-click it and choose "Edit Task" which is highly inconvenient.
5. (Possibly a bug) Currently you can't right-click on the "Overlays" filter (you know, the one which graphically shows things such as "Control" and "Movement possibility" on the map) to select previous filter whereas such right-clicking is possible in all the other filters.
P.S. BTW, if any of these suggestions are already implemented (for example, hotkeys for the dialogs) - please tell me. I could easily miss some functions of the CO2.
1. Dialogs.
1.1. Clicks on the Main Toolbar must turn on and off the corresponding dialogs. Currently you have to hunt for the "Dismiss" button of each dialog which is inconvenient. It's better to have turning on/off centralized.
1.2. Main Toolbar must always be on top of the other dialogs.
1.3. Hotkeys to turn on/off each dialog. Preferably, these hotkeys should be next to each other on the keyboard (I think it's achievable with the use of CTRL and SHIFT or even both of them).
1.4. Button to turn the whole interface (especially - all the dialogs) on/off. I think it would look great on a small panel at the lower edge of the screen (the one where you can turn on/off KM grid among other things).
2. Templates for the dialog layout.
2.1. User must be able to create templates for dialog layout and save/load them with hotkeys. Ideally the game must always remember these templates, so you can play every scenario with the same ones but this sub-suggestion is low-priority.
2.2. User should be able to create templates for each zoom level. I think it's a low-priority but it would be great.
2.3. User must be able to scroll the map to the edge of the screen regardless of the map size. Currently it stays in the center if it's not zoomed in sufficiently. It leads to a lot of wasted space on all edges of the screen (too small to place a dialog there and too large to go unnoticed) and inability to place all the dialogs on one side of screen and the map on the other. This can be a poor man's substitute for multiply monitors (or dare I say, for the old CO1 interface). The improved scrolling would work wonderfully with templates.
3. Dialogs and data in them.
3.1 Dialogs should be resizable. Preferably without resizing of the fonts - scrolling bars would do well.
3.1. Optimize the default layout of the dialogs. Currently they don't use their space efficiently. For example, SUP and REINF dialogs have a lot of completely wasted space and OBJ and FS use their space unefficiently. I think it's due to the fact that they were designed to work with the vertical disposition of the subdialogs and now the subdialogs are located horizontally. It is especially evident in the FS and OBJ dialogs.
3.2. Dockable dialogs would be good too. IIRC Dave has already promised them, but I don't trust my memory
4. Task (Order) Edit
4.1. Task Edit (where you change aggro and formations) must be opened automatically at the moment of issuing an order. I've hardly ever given an order without fiddling with the options. Currently I always have to right-click it and choose "Edit Task" which is highly inconvenient.
5. (Possibly a bug) Currently you can't right-click on the "Overlays" filter (you know, the one which graphically shows things such as "Control" and "Movement possibility" on the map) to select previous filter whereas such right-clicking is possible in all the other filters.
P.S. BTW, if any of these suggestions are already implemented (for example, hotkeys for the dialogs) - please tell me. I could easily miss some functions of the CO2.
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