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Discussion in 'Lock 'n Load Tactical Digital' started by funky, Mar 18, 2020.
Would count for you?
There's also lots of Android games that support asynchronous play.
Are these impulse based or highly interactive ? Because that is the toughest part in PBEM tactical gaming; things like opp fire for example can require a lot of email exchanges if you are not playing in real time.
Don't get me wrong; I like PBEM a lot. Much easier to fit in family and work life. It is actually how I play most of my games but I'm not used to (and don't really need) any animation in those games