Ty Snouffer
Member
If we Op Fire I don't think we can include both levels....
I may have it wrong but with the Leader in the first level I was thinking both hexes could activate. Is that not the case? *grabs rulebook*
If we Op Fire I don't think we can include both levels....
I don't think that works in an OP fire situation as it's not an "Activation"....I may have it wrong but with the Leader in the first level I was thinking both hexes could activate. Is that not the case? *grabs rulebook*
Agree with Mr.Barth's order.I was thinking of that melee too... but let's see what happens.
So
[order] Don't Op fire.
PS. I really thought the Sgt. York stack was going to keep moving.... surprised they stopped where they did....
I don't think that works in an OP fire situation as it's not an "Activation"....
I see where you're coming from. I suppose in the case of OF an "attack" is counted per hex. So two MMCs in one hex firing would count as one OF attack.
Yeah, the AEO order was "Move Towards" the victory condition. Nothing about Melee. I wonder how melee is triggered instead via the AEO. *pulls out charts*
Very nice points you madeNice analysis and I agree completely.
So we have the units in R10 and T12 that haven't acted yet this turn.
1. T12 run to melee R13 - results in 1:1 melee, they have a -1 DRM for leader. not an even fight. Also possible Op fire fro M10 to S12, caught in the open.
2. T12 run to S13 - avoid Op fire by going to T13, setup for next turn adjacent fire or take if tank shakes them. Possible Op fire from O13 but low odds shot. Possible lose init next turn and R13 shoots first.
3. Fire from T12 to R13 - 1d6 + 3FP for us 1d6 +4TEM +1 DRM for them, very bad odds.
4. Move upper level squad in R10 to P1o for possible later adjacent fire OR melee reinforcement.
5. Fire lower level R10 troops at P10 - 1d6 +4FP +1DRM for us, 1d6+4TEM +1DRM for them. Not great odds.
Also they have units in L9, L10, M10 and O13 that have not acted yet.
If we use up our actions on lower odds acts we will be at their mercy as they can then move without any actions from us.
So my suggestion for this impulse is still to pass to see what they do.
PS. I really thought the Sgt. York stack was going to keep moving.... surprised they stopped where they did....
- Our soviets squads are the ones with Morale 5 when they are shaken or the ones with 4?
It is important. Thanks!!
Yes!All but one have 5s for Shaken morale. One is a 4. See the logs for details.
So are you guys passing?
Very nice points you made
After looking at what you've said i agree with you for the pass.
How can we use the tank effectively? I'm not too expert with tanks