JET
Member
Would it be possible to introduce anti-vehicle and anti-personel mines into the game?
Apart from causing casualties, when used in large numbers they also served to slow the advance of attacking forces and in some cases effected the defending forces movement.
They could also help to balance a scenario where defending forces are outnumbered and/or of lesser quality than the attacking force.
I would assume they would effect morale, act to reduce movement and produce casualties in accordance with mine densities, type of troops clearing them and the type of terrain.
Would it be possible to use a percentage of mines in an area to regulate effect of mines combined with above factors with additional variation for side who laid minefield who could know where mines have been laid?
Perhaps time and quality of preparation (prepared, hasty etc.) for laying of mines could also be included.
Apart from causing casualties, when used in large numbers they also served to slow the advance of attacking forces and in some cases effected the defending forces movement.
They could also help to balance a scenario where defending forces are outnumbered and/or of lesser quality than the attacking force.
I would assume they would effect morale, act to reduce movement and produce casualties in accordance with mine densities, type of troops clearing them and the type of terrain.
Would it be possible to use a percentage of mines in an area to regulate effect of mines combined with above factors with additional variation for side who laid minefield who could know where mines have been laid?
Perhaps time and quality of preparation (prepared, hasty etc.) for laying of mines could also be included.