I've been playing through Overloon 1, from Westwall, as Allies. I'm playing the latest Steam version. It's a great scenario, the right size for me. This time I've been playing 'no holds barred', which isn't what I usually do. Meaning, I have been using my artillery as much as I want, manually directed in huge concentrations. It's devastating at breaking up attacks, in particular. In this case, counter-attacks. For example, a strong counter-attack with Panthers and Tigers just came in to Overloon from the south-west there, and arty stopped it dead. I am going to get a draw, I think. There's only 24 hours left and most of my lot are exhausted. They won't be able to take Venraij unless the Axis turns out to be very depleted, and there's not enough destruction markers on the map to suggest they have been crippled. Plus, my advance has left many strong enough Axis units behind my lines and they are regularly (by their presence alone, straddling supply routes) cutting my combat supplies. So the AI is doing well, I think. It is true that there has been no where near the same amount of enemy AI directed arty coming down on me as I have used on them. There has been some. But not enough. But even with that imbalance - which I hope the dev is looking at - the AI has still done well. Notice that it's putting in a strong counter-attack to the Stevenbeek woods objective. There has already been nearly forty-eight hours of heavy fighting over that objective, yet there they are coming back in behind me, in strength! There are also still suffiently strong Axis units north of Vortum - the 20 point objective I've taken over to the East - to prevent me doing much in terms of using that force over there for a follow-on attack down to the East of Venraij. I can't recall how the Allies did historically. It was a failure, I know. But did they get into Overloon, even, during this first attempt? If my game continues and ends just like this then I'll be more or less left at the Allied starting positions for Overloon 2, I believe! (As if it were a campaign...) Nice scenario and lovely map. Can't recall who made it (even though I beta tested it a long while ago), but great work! Thanks.