Stefano G.
Member
Hello everyone,
15.3 Overruns rule states that defender can only roll 1D6 whithout adding any TM;
but the case that infantry defender units are in a hex with Foxholes marker, gets me intuitively thinking that defender units should benefit Foxhole TM (+1) when facing enemy vehicles Overrun...
what do you think about?
15.3 Overruns rule states that defender can only roll 1D6 whithout adding any TM;
but the case that infantry defender units are in a hex with Foxholes marker, gets me intuitively thinking that defender units should benefit Foxhole TM (+1) when facing enemy vehicles Overrun...
what do you think about?