Jeff Lewis
Member
- Joined
- Jul 20, 2013
- Messages
- 416
- Points
- 43
Hello,
I wanted to provide an update on the LnL series. David has continued to work on upping the component quality of all LnLP products. I think we are very close on the counters for Heroes of the Pacific, and the game should be completed soon. Due to the delays we are going to include an extra map and a free set of our new X-Maps (for pre-orders), which nearly double the area of each hex without altering the game scale--just more room for your counters.
Days of Villainy is shipping. It contains 4 scenarios and 3 maps, and is an expansion that can be played with ANY complete LnL module.
I've been doing a lot of work on the LnL rules, integrating errata and FAQ and refining a few things. We will eventually post two sets of rules: one for World War 2 (and eventually Korea) and another for Vietnam to Modern Warfare. Some notable changes are:
In a previous post I stated I hoped for Heroes of the Mediterranean: Mare Nostrum to be done with its development in July . . . Perhaps August (not a promise). It will certainly come together quickly as the production kinks that have delayed Heroes of the Pacific will have been worked out.
We are working to get all titles back in print. Battle Pack Alpha has been reissued in full-color with 5 maps with the overlays already a part of the maps; it also comes with our new X-Maps for each map. Battle Pack Bravo has also been reissued with a redone Castle map and X-Map.
It's our goal to have all LnL titles in print at the same time. Dark July is shipping again if not now than shortly. Honneur et Patrie will be back in print soon as a new edition that will include the maps from Heroes of the Blitzkrieg, eliminating the unusual past need to own a WW2 and a WW3 game to play it. And HotB itself and Heroes of the Gap will be back in print too.
We are going to reprint Forgotten Heroes and Anzac Attack together as a single module: Forgotten Heroes - The Nam.
We have a designer working on the Band of Heroes Normandy (Band of Heroes and Swift & Bold) add-ons.
Heroes of the Motherland (necessary components from BoH and Not One Step Back) is in the works as well.
A Ring of Hills will be reprinted as Heroes of the Falklands, a complete game.
We also have lots on the drawing board, including modules and support publications. But we are no longer going to announce anything or put them up for pre-order until the product very close to being completed.
Thanks for you patience during this long transition.
-Jeff
I wanted to provide an update on the LnL series. David has continued to work on upping the component quality of all LnLP products. I think we are very close on the counters for Heroes of the Pacific, and the game should be completed soon. Due to the delays we are going to include an extra map and a free set of our new X-Maps (for pre-orders), which nearly double the area of each hex without altering the game scale--just more room for your counters.
Days of Villainy is shipping. It contains 4 scenarios and 3 maps, and is an expansion that can be played with ANY complete LnL module.
I've been doing a lot of work on the LnL rules, integrating errata and FAQ and refining a few things. We will eventually post two sets of rules: one for World War 2 (and eventually Korea) and another for Vietnam to Modern Warfare. Some notable changes are:
- Now all fractions round up. Makes it easier to remember. It only slightly affects the scatter roll on OBA and, in rare cases, Melee odds, to favor the aggressor.
- Ever wonder why the MG/Cannon FP on Aircraft wasn't underlined? Me too. There's really never been a reason why vehicle MG is underlined. Anyway, now we have a reason. Aircraft MG/Cannon FP (no underline) and any other (in the future) MG w/o underline can fire at vehicles that are either open or buttoned.
- When attacked by aircraft, vehicles no longer halve their lowest armor factor. We found that too often, especially in the WW2 modules, that vehicles were too easily destroyed/abandoned, while infantry could endure a bit better due to cover (though they too can suffer a hammering).
- Inherent Firepower is now abbreviated as IFP throughout the rules.
- We are doing away physical Skill Cards but, of course, retaining the Skills (and their counters). Skill counters assigned to a unit in the OOB go under the unit counter that possesses the Skill, as per usual. The rest of the Skill counters go in an opaque cup. When a Hero is spawned, draw a Skill counter from the cup. All Skill traits will now be listed on a Skills Player Aid for easy reference.
In a previous post I stated I hoped for Heroes of the Mediterranean: Mare Nostrum to be done with its development in July . . . Perhaps August (not a promise). It will certainly come together quickly as the production kinks that have delayed Heroes of the Pacific will have been worked out.
We are working to get all titles back in print. Battle Pack Alpha has been reissued in full-color with 5 maps with the overlays already a part of the maps; it also comes with our new X-Maps for each map. Battle Pack Bravo has also been reissued with a redone Castle map and X-Map.
It's our goal to have all LnL titles in print at the same time. Dark July is shipping again if not now than shortly. Honneur et Patrie will be back in print soon as a new edition that will include the maps from Heroes of the Blitzkrieg, eliminating the unusual past need to own a WW2 and a WW3 game to play it. And HotB itself and Heroes of the Gap will be back in print too.
We are going to reprint Forgotten Heroes and Anzac Attack together as a single module: Forgotten Heroes - The Nam.
We have a designer working on the Band of Heroes Normandy (Band of Heroes and Swift & Bold) add-ons.
Heroes of the Motherland (necessary components from BoH and Not One Step Back) is in the works as well.
A Ring of Hills will be reprinted as Heroes of the Falklands, a complete game.
We also have lots on the drawing board, including modules and support publications. But we are no longer going to announce anything or put them up for pre-order until the product very close to being completed.
Thanks for you patience during this long transition.
-Jeff