Count me in ! It's already not too bad solo,with the chit draw system keeping the turn order unpredicatable. I also use a standard 52 card deck of playing cards, if I need to make a further decision, apart from the obvious choice for any particular formation at any given time. Basically, if you are stuck, draw a card for them, and if it's black, then make movement towards the objective,using half the formation to fire and half to move, or all of them to fire on the move if capable of it.
A red card is the opposite, basically fire all you can at the enemy, moving only to obtain a better position, or get in range etc.
A picture card in either colour keeps the basic move/fire protocol , but also means the HQ will use any available off board artillery/assets first , before doing so.
As I say, I don't use it for every formation, every turn, nor is it perfect , but it helps in decision making where you are not sure what to do because of multiple options.
Additionally, with 10 number cards in each suite, you can easily refine further options if you desire more detail. I haven't tried this myself, but I guess it would have to depict an ' If case A do this, if not proceed to case B ' type of listing for each number.
Just a thought, thrown out here for your consideration.