ChuckB
Member
Hi,
Still very much enjoying getting into the LnLT system; at this point, I'm playing solo games (playing both sides) on VASSAL and it's good to learn the system.
Some more questions/clarifications I came across:
1. One of the difficulties when attacking an enemy position is the OF of the approaching unit since (at least at one point) the attacker will be in an adjacent hex, which means a DFT +2 bonus and automatic spotting. One way around that seems to me to trigger prior firing of the defender to take away the OF opportunity (or prior movement of the defender), correct? After reading the rules I'm not sure if a shaken unit can OF - on one hand the rules state that shaken units cannot use their IFP (5.1) but that would leave the possibility that they are treated like a 0 IFP unit, on the other hand, the rules regarding OF (5.3) do not specify that only GO units can OF. I'm probably missing something here ...
2. My understanding is that OF does NOT "include" any spotting of the firing unit and can be used against any moving unit (with the exception of units moving by way of low crawl or stealth) in any terrain, is that correct? That would mean that units moving my low crawl and stealth would be safe of any OF unless (a) the hex they moved into was spotted in the same turn or (b) the movement of the unit is into hex adjacent to the units performing OF because that would lead to automatic spotting (meaning that neither low crawl nor stealth would be a solution for the problem described in 1. above either )
3. Again, I may be missing something here but it seems that but for some LoS situation, elevation does not seem to matter within LnLT: movement does not seem to be affected (moving uphill does not consume more MP), nor is range of spotting or firing and elevation cannot be found as a factor in either in the DFT, the TEC, or melee, is this correct? If so, this feels a bit strange, as elevation/hills plays a role in real life, even on the tactical level, especially also with single vehicles (such as in connection with armor defending from a hull-down position). Am I missing something?
Thanks a lot!
Still very much enjoying getting into the LnLT system; at this point, I'm playing solo games (playing both sides) on VASSAL and it's good to learn the system.
Some more questions/clarifications I came across:
1. One of the difficulties when attacking an enemy position is the OF of the approaching unit since (at least at one point) the attacker will be in an adjacent hex, which means a DFT +2 bonus and automatic spotting. One way around that seems to me to trigger prior firing of the defender to take away the OF opportunity (or prior movement of the defender), correct? After reading the rules I'm not sure if a shaken unit can OF - on one hand the rules state that shaken units cannot use their IFP (5.1) but that would leave the possibility that they are treated like a 0 IFP unit, on the other hand, the rules regarding OF (5.3) do not specify that only GO units can OF. I'm probably missing something here ...
2. My understanding is that OF does NOT "include" any spotting of the firing unit and can be used against any moving unit (with the exception of units moving by way of low crawl or stealth) in any terrain, is that correct? That would mean that units moving my low crawl and stealth would be safe of any OF unless (a) the hex they moved into was spotted in the same turn or (b) the movement of the unit is into hex adjacent to the units performing OF because that would lead to automatic spotting (meaning that neither low crawl nor stealth would be a solution for the problem described in 1. above either )
3. Again, I may be missing something here but it seems that but for some LoS situation, elevation does not seem to matter within LnLT: movement does not seem to be affected (moving uphill does not consume more MP), nor is range of spotting or firing and elevation cannot be found as a factor in either in the DFT, the TEC, or melee, is this correct? If so, this feels a bit strange, as elevation/hills plays a role in real life, even on the tactical level, especially also with single vehicles (such as in connection with armor defending from a hull-down position). Am I missing something?
Thanks a lot!