It is understood that this PC game is an adaptation of a board game with a set of rules to be played and understood by two players playing head to head. There are at least two other ways players can play each other using a digital platform/interface. The one thing that NaWD has that none of the other platforms have is a SP CPU opponent. This is great for those who want to just play and experience the game whenever they want without having to rely of finding/organising/waiting on a human opponent.
However I will pull no punches in commenting on the CPU opponent that comes with this digital version of NaW. It would rank it as one of (if not the most) laughable CPU opponents I have ever experienced for a game of its type, so much so that I can only wonder why the developer even bothered. A CPU opponent as bad as I have experienced should never form part of a professionally released PC game title.
I support my claim by showing you screenshots of the moves played out by the CPU opponent when I randomly decided to try the scenario "A Little Tea Before We Fight" vs the CPU. This is a exit mission for the German forces that are trying to exit the western/left side of the map. I have attached some examples of the moves plotted by the CPU opponent. They are essentially moving in circles.
I understand that most CPU opponents for games like this are best played when they are on the defence, but still, the moves you see plotted by the AI is laughable. Even simple orders to just charge in a straight line towards to western/left side map edge would be better than doing circles in the middle of the map.
I really don't expect much from any CPU opponent in any wargame, as I normally get games like this to primarily play multiplayer (and avoid any of the usual shortfalls developers have in coding a CPU opponent for SP in games like this), but it has got me wondering how much the developers really care about the SP aspect of board game adaptations like this one. Do they really think their game is best showcased when playing it SP? Or do they acknowledge that the only real challenge a player will ever possibly face is in a MP game?
Designing a compelling board game based system (like NaW) is one thing. Making it in to a digital version with a SP aspect to it (and hence a coded CPU opponent) is a completely different unrelated thing needing a completely different set of skills and experience.
I really hope the developer can comment here, as I know this is not the first and last time I have ever encountered a similar thing in a game like this.
However I will pull no punches in commenting on the CPU opponent that comes with this digital version of NaW. It would rank it as one of (if not the most) laughable CPU opponents I have ever experienced for a game of its type, so much so that I can only wonder why the developer even bothered. A CPU opponent as bad as I have experienced should never form part of a professionally released PC game title.
I support my claim by showing you screenshots of the moves played out by the CPU opponent when I randomly decided to try the scenario "A Little Tea Before We Fight" vs the CPU. This is a exit mission for the German forces that are trying to exit the western/left side of the map. I have attached some examples of the moves plotted by the CPU opponent. They are essentially moving in circles.
I understand that most CPU opponents for games like this are best played when they are on the defence, but still, the moves you see plotted by the AI is laughable. Even simple orders to just charge in a straight line towards to western/left side map edge would be better than doing circles in the middle of the map.
I really don't expect much from any CPU opponent in any wargame, as I normally get games like this to primarily play multiplayer (and avoid any of the usual shortfalls developers have in coding a CPU opponent for SP in games like this), but it has got me wondering how much the developers really care about the SP aspect of board game adaptations like this one. Do they really think their game is best showcased when playing it SP? Or do they acknowledge that the only real challenge a player will ever possibly face is in a MP game?
Designing a compelling board game based system (like NaW) is one thing. Making it in to a digital version with a SP aspect to it (and hence a coded CPU opponent) is a completely different unrelated thing needing a completely different set of skills and experience.
I really hope the developer can comment here, as I know this is not the first and last time I have ever encountered a similar thing in a game like this.