I don't have many games played yet, but would like to suggest two rule changes. Maybe, for the first one, someone could explain the rationale behind it.
1. I know that the game slogan is fight the game, not the rules (or something on this line), but having mortars hit no matter the range and visibility feels strange. I know that this isn't a single shot, but like off-board artillery, I think some imprecision should take place, mainly when firing indirectly, which is kind of assuming perfect communication. Since there are already rules for of-board artillery and to-hit procedure, doing that wouldn't create any extra complexity.
2. The -2 DRM rally modifier for units on an hex with fire1 markers should be denied and shaken units in a fire2 hex should be forbidden to rally. Or, at least, deny the -2 DRM for fire2. It is kind of strange to see units getting shaken due to fire in the administrative phase, just to rally in sequence if there is a leader present. Most of the fire prone hexes also concede the -2 DRM, so that a morale 7 leader with some squads would rarely stay shaken on the next turn on a fire2 hex.
A doubt: Since vehicles must pass a damage check as if being attacked by small arms fire, I suppose that a completely armored (front/side/back) and buttoned vehicle is immune to fire. Is that so?
1. I know that the game slogan is fight the game, not the rules (or something on this line), but having mortars hit no matter the range and visibility feels strange. I know that this isn't a single shot, but like off-board artillery, I think some imprecision should take place, mainly when firing indirectly, which is kind of assuming perfect communication. Since there are already rules for of-board artillery and to-hit procedure, doing that wouldn't create any extra complexity.
2. The -2 DRM rally modifier for units on an hex with fire1 markers should be denied and shaken units in a fire2 hex should be forbidden to rally. Or, at least, deny the -2 DRM for fire2. It is kind of strange to see units getting shaken due to fire in the administrative phase, just to rally in sequence if there is a leader present. Most of the fire prone hexes also concede the -2 DRM, so that a morale 7 leader with some squads would rarely stay shaken on the next turn on a fire2 hex.
A doubt: Since vehicles must pass a damage check as if being attacked by small arms fire, I suppose that a completely armored (front/side/back) and buttoned vehicle is immune to fire. Is that so?