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SITREP

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
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113
Location
Canberra, Australia
Website
www.panthergames.com
SITREP Tue 22 Aug 23

Hi all,

I've been off sick these last two weeks. A very bad cold laid me low. I've managed only a couple of hours a day this last week. But I have tracked down and solved most of the causes of the referenced corps issue. But my latest auto test still has two occurences of this bug out of nine recordings from the autotest. I will persevere further.
 

Keydet

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Jun 7, 2015
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72
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Suffolk, VA
SITREP Tue 22 Aug 23

Hi all,

I've been off sick these last two weeks. A very bad cold laid me low. I've managed only a couple of hours a day this last week. But I have tracked down and solved most of the causes of the referenced corps issue. But my latest auto test still has two occurences of this bug out of nine recordings from the autotest. I will persevere further.
Can't wait to jump on this.
Regards,
Paul
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
SITREP Fri 1 Sep 23.

Hi all,

I've had a productive week. I've clobbered all cases of the referenced corpse (well for now anyway). I've been working my way through other recordings. I'm currently tweaking code to handle cases where all the forces assigned to a sub attacks start nearby to its reserveLoc or FUP. We don't want them going back to the boss's reserveLoc and then marching forward again.

Each subAttack gets an assigned route from the boss's reserveLoc to the assigned sub attacvk objective. I need to find the loc on this route that is closest to the subAttack Subject, create a join route between this and the Subject's loc and then concatenate the routes. THat way we'll fix this issue. I hope to sort this out on Monday. I'll then move on to deal with the few remaining recordings. So, making progress.
 

MadMerse

Member
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Aug 23, 2017
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71
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Parts Unknown
Hi, Arjuna: I know you're always busy with your contractual responsibilities. Has there been any additional progress since your last post and, if so, what's the game's status?
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
MadMerse,

Your timing is impeccable. I have just checked in all my changes and created a new dev build. I still have one significant issue with the attack code, namely an infinite recursion in the plan development code. I plan to use the new dev build as a testbed to fix this issue. I want to be able to make changes and roll back if they don't work. This is a recurring issue that fires if changes I make in one aspect of the plan development code result in the AI determining that it can neither move nor defend. I have my suspects, but it will involve a bit of trial an error to sort this.
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
Peter,

No, it's a dev build for me to test some alternative approaches to fixing this issue. But things are close now. As soon as I fix this issue and then get it to run for a while, even if there is some odd asserts, I will release a beta build. I hope to get this out in the next two or three weeks.
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
SITREP Fri 29 Sep 23

Hi all,

I ran the autotester with my new dev build 146 and fixing several minor issues. But one issue surprised me in that some units of a complex attack ended up with no plan, task or event. I've spent the day working out why. The units in question have all been deemed nearby to their respective subAttacks. They get hived off from the main force but alas don't get assigned a task for the interim period while the main force moves up. I'm going to have to replicate similar code from the basic attack and create nearSubAttackDefend tasks. I'll get onto this on Monday.

Apart from this, the attacks are looking good. But more testing is needed. I'm still hopeful of wrapping these up before the 13th of October. I've got to go under the surgeon's knife on that day to fix my left thumb joint whose cartilage has given up the ghost with all my keyboard work. They're going to harvest a tendon from my forearm. They claim its surplus to requirements. Then they stuff it into the thumb joint to act as replacement cartilage. The wonders of modern medicine. I'll be in hospital just for one night. But I'll be out of action at home for another six weeks. So, I'm keen to get this beta out before then.
 

john connor

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I have wrecked thumbs too, Dave - arthritis in my case. I sympathize. It's a bit unpleasant. Haven't heard of taking a tendon as cartilage, though have been offered some artificial replacement. Hope you get the beta done before the op. Otherwise, don't worry - good luck with the op. Is it a general anesthetic?
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
Peter,

According to the specialist here, I have arthritis in my left thumb joint. One of the causes of it is when cartilage breaks down. This is what's happened to me. This op is pretty common here in Australia. They tried injecting cortisone into the joint. Bloody painful and the relief only lasted a few months. Before the procedure to inject the cortisone, the doctor told me that this is the most painful procedure he administers because the joint is only 3ml in size and they stick a 2ml needle into it and try and squirt 2ml of liquid. Anyway, I'm just hopeful that, after the op, I can grip plates without them slipping through my hands onto the hard kitchen floor and smashing.
 

john connor

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Age
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Anyway, I'm just hopeful that, after the op, I can grip plates without them slipping through my hands onto the hard kitchen floor and smashing.
Oh. That's worse than mine, then. Hope the op works. Won't the arthritis mechanism just start again on the new cartilage? I guess not, or they wouldn't bother replacing it. I've had cortisone jabs, yeah. And a diet of anti-inflammatories for twenty years. Could be worse though. You'll be able to code with your right hand. You're left-handed? Sinister.
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
SITREP Fri 6 Oct 23

Hi all,

Got a lot sorted this week. I now have CCA performing an echeloned attack in the tuorial scenario. THe attack code now created nearbydefend tasks for those forces from the battalion sub-attacks that start near to their sub attack FUP and reserve locations. This prevents them from heading back only to come forward. It ended up a bigger job than I thought and I still have to handle cases when one Bn arrives early to its resLoc and the other is still to arrive. But by and large it is working.

CCA Echeloned Attack.png
 
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