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  1. Al Davis

    "That damn hill HOTP.

    The Japanese get three half squads that use Ninjutsu movement why were they added? Japanese movement into caves from a tunnel were spotted without an American Adjacent. Tunnel movement was only on one level, the rules say nothing about tunnel movement staying on one level only.
  2. Al Davis

    Lost the 13th

    Went to Steam, ready to play "Valor of the 13th". Lo and behold it is credited to my account by Steam that I have purchased the DLC . I have played said DLC, now it is gone.
  3. Al Davis

    HoN 2. Assault

    Playing with the battle gen, campaign game. Units that have not moved, have the +2 assault fire penalty.
  4. Al Davis

    Errata listing for rule set 5.1?

    Will there be an errata listing for rule set 5.1?
  5. Al Davis

    mortar fire

    rule 1.6.5 pg 20 Rule 18.1 pg 98 Does rule 1.6.5 apply to WT mortars?
  6. Al Davis

    Melee

    As soon as a unit enters, melee starts. How do you reinforce Melee that hasn't started?
  7. Al Davis

    x maps

    I would like to enlarge my maps to the x-size. What is the size of the hexes, across the flat on the X-maps?
  8. Al Davis

    blocking terrain

    Does intervening Terrain block a unit in the open from being spotted?
  9. Al Davis

    Psk

    On the Psk and Pfaust there is a number 3 and a number 1. Bottom right where movement number is. Being a SW, what is it for? Thanks
  10. Al Davis

    unmounted counters

    Will you be able to offer unmounted counters. I magnetize the counters, so making copies of unpunched is like buying them twice.
  11. Al Davis

    Demo question.

    During an impulse, the active player can activate all or some of the units in a hex. If the activated hex contains a GO Leader (see 11.1), the player can also activate any units in adjacent hexes, with the following caveats. Are all units activated if not adjacent to a leader?
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