LnLP Forums and Resource Area Closing At The End of the Year

After careful consideration, we have made the decision to close the LnLP forums due to decreased activity, as the community has largely transitioned to other social media platforms. Going forward, all community engagement will be centralized on our Discord server. Game manuals will continue to be available in our Online Library, which now also includes our new AI Assistant. The AI Assistant is designed to answer a wide range of game rule questions and can guide you to the relevant sections of the manual. For the best experience, we encourage you to interact with the LnLP community via our Discord and Facebook pages. All support-related inquiries will be handled through our dedicated support site. LnLP Discord Server: https://discord.gg/FCj7EuqMxB

estab

  1. Tainster

    Estab won't compile

    Hi. I have an estab file that won't compile. This has happened to me before but this tiime, although the process runs without errors, it always stops at the same place. I've had a look at the file using Notepad++ and everything seems to be in order. Can someone suggest where the problem...
  2. Y

    Sdkfz 251/1 weapon

    Sdkfz 251/1 and 250/1 Personnel vehicles doesnt have mg42-pz and mg34 in their armaments in BFTB. I searched the forum about this but found nothing about it. From the old AARs i see they used to have them but they don't now. Is it intended estab change or is it miss intended? Because i can...
  3. Tainster

    Estab force naming convention

    Can someone explain how an Estab force name is derived, for example, 0m-it.ad-Arm Div HQ. Parts of this are simple and further explanation is available in the force setting file, as attached. The element that is obscure to me is "0m-it.ad", although, in this instance, "it" is Italy. I am...
  4. Tainster

    Establish won’t compile

    I have an Estab that won't compile from Estab Editor and if I try to compile it using Estab Manager it crashed the programme. This is not the only Estab file that causes problems. The same thing happens on 2 computers both of which have decent specifications. Is there something I’m missing?
  5. Tainster

    Establish won’t compile

    I have an Estab that won't compile from Estab Editor and if I try to compile it using Estab Manager it crashed the programme. This is not the only Estab file that causes problems. The same thing happens on 2 computers both of which have decent specifications. Is there something I’m missing?
  6. Tainster

    Estab won't compile

    I have an Estab that won't compile from Estab Editor and if I try to compile it using Estab Manager it crashed the programme. This is not the only Estab file that causes problems. The same thing happens on 2 computers both of which have decent specifications. Is there something I’m missing?
  7. B

    CO2 HTTR: missing BFTBEstab.xml file

    Hello, I have recently purchased CO2 HTTR via Steam and would like to edit the estab file. Unfortunately, I only have the BFTBEstab.coe file. Could someone tell how to acquire the .xml file or perhaps even share it with me? It would be very much appreciated. Cheers
  8. papymaj5

    Combat Powers not showing correctly for modified ESTAB

    Hello, I opened a separate thread for this issue. The way I made my estab was just adding weapons, vehicles and forces, not replacing existing ones. I noticed that when I play a game with this modified estab the combat power number in game goes to 1 for the majority of units, allied and axis...
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