LnLP Forums and Resource Area Closing At The End of the Year

After careful consideration, we have made the decision to close the LnLP forums due to decreased activity, as the community has largely transitioned to other social media platforms. Going forward, all community engagement will be centralized on our Discord server. Game manuals will continue to be available in our Online Library, which now also includes our new AI Assistant. The AI Assistant is designed to answer a wide range of game rule questions and can guide you to the relevant sections of the manual. For the best experience, we encourage you to interact with the LnLP community via our Discord and Facebook pages. All support-related inquiries will be handled through our dedicated support site. LnLP Discord Server: https://discord.gg/FCj7EuqMxB

rules

  1. S

    FP Dice / To Hit Number / Save Dice / Save Number

    All - Apologies if this seems silly or a simple question that anyone who can read should know. But when I read the TEC and the rules, I am not reading some items as being crystal clear. So here we go: Does being concealed (10.6.13) impact the number needed to save or the number of dice...
  2. L

    WaW85 Rule 2.3.7: Rebuild the Formation Deck

    This rule says: "If a Formation did not activate during that turn, the player withholds all but one of the End Operation cards from the deck and places that Formation's HQ counter on it. Both players may end-up with a End Operations card this way." Let's say there are three End Operations...
  3. Itineranthobbyist

    Fate points - where?

    i’m not Finding theM in v5 rules - surprised they didn’t make the index.
  4. E

    Air support question about rolling doubles

    Hey, I've been wondering if I've been doing this right for a while so I thought I'd finally ask. The rules say "The air support enters on the NEXT impulse after either player rolls doubles for ANY game-related function". My question is really, would rolling doubles only be defined as such when...
  5. Kevin L. Kitchens

    Revised and Reduced Formation/Squadron Cards & Reference/Charts

    TLDR: Created my own versions of the side-boards as well as the charts and reference sheets to take up less space. (permission to post from David Heath) More details here: https://boardgamegeek.com/blogpost/68997/bombs-away-dream-babies FILES Formation & Squadron Cards...
  6. S

    Need rules verification...

    I have come to a scenario in which a concussion greanade is thrown at the mechanic. The mechanic has the abillity to discard any grenade reguardless of result, but the concussion grenade's dedtonation may nit be ignored or canceled. Which card trumps the other?
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