coolcorn
Member
Heroes of the Nam Scenario #1 - "Ap Bac"
An immobilized M113; ARVN troops, battle of Ap Bac
What a nailbiter this one was! This was my first foray into Lock N Load's Vietnam world, and I definitely learned a lot. For one thing, never dilly dally. Even though I had 8 full turns, I only captured the stone/HC building on the LAST impulse of the LAST turn. Also, watch out for melee! Phew, I really need to figure out a way to deter from melee. The VC would have easily won if they hadn't lost two stacks in the jungle from ARVN troops moving in. How can I defend against that? Stay further away? I guess opportunity fire can prevent melee, but that's not possible in the jungle! On top of that, the VC should have used their triple-value ambush more. I think that will be very powerful in the future if I pay more attention to it.
End results:
Except for a stack of shaken ARVN guys + a medic in the jungle on board 4, and an ARVN leader + shaken MMC on the hill to the south, this is all that was left! What really changed things was moving my M113s in, buttoned up, and then unbuttoning to fire while adjacent to units in the building. As far as I can tell, unbuttoning doesn't count as a movement, so can't be opportunity fired upon. And being adjacent to the building automatically spots the VC troops in there!
That sniper in the upper level of the building should get some sort of commendation. The VC leader spotted three ARVN units in a light jungle hex about 6-7 hexes away. The sniper shot at the stack. Sniper rolled a 12, ARVN units rolled a 3 (+1 for light jungle = 4). A +8 damage check! All three checks were over 12, which, for a morale of 4, eliminates the units outright. What a shot. That ALMOST turned the tides, but it was too late in the scenario (that happened on turn 7), and the ARVN had snuck most of the force around the west side of the map.
Here is the death toll:
Ignore the anachronistic East Front dice tower Maybe I'll get to use it if I can save up enough money for Heroes of the Motherland!
In the end, a very very fun scenario. So much action, so much narrative, and really gave me a feeling like I was there. Can't wait to dive into scenario 2. If people liked this, I'll type up an AAR for scenario 2 after I finish it!
An immobilized M113; ARVN troops, battle of Ap Bac
What a nailbiter this one was! This was my first foray into Lock N Load's Vietnam world, and I definitely learned a lot. For one thing, never dilly dally. Even though I had 8 full turns, I only captured the stone/HC building on the LAST impulse of the LAST turn. Also, watch out for melee! Phew, I really need to figure out a way to deter from melee. The VC would have easily won if they hadn't lost two stacks in the jungle from ARVN troops moving in. How can I defend against that? Stay further away? I guess opportunity fire can prevent melee, but that's not possible in the jungle! On top of that, the VC should have used their triple-value ambush more. I think that will be very powerful in the future if I pay more attention to it.
End results:
Except for a stack of shaken ARVN guys + a medic in the jungle on board 4, and an ARVN leader + shaken MMC on the hill to the south, this is all that was left! What really changed things was moving my M113s in, buttoned up, and then unbuttoning to fire while adjacent to units in the building. As far as I can tell, unbuttoning doesn't count as a movement, so can't be opportunity fired upon. And being adjacent to the building automatically spots the VC troops in there!
That sniper in the upper level of the building should get some sort of commendation. The VC leader spotted three ARVN units in a light jungle hex about 6-7 hexes away. The sniper shot at the stack. Sniper rolled a 12, ARVN units rolled a 3 (+1 for light jungle = 4). A +8 damage check! All three checks were over 12, which, for a morale of 4, eliminates the units outright. What a shot. That ALMOST turned the tides, but it was too late in the scenario (that happened on turn 7), and the ARVN had snuck most of the force around the west side of the map.
Here is the death toll:
Ignore the anachronistic East Front dice tower Maybe I'll get to use it if I can save up enough money for Heroes of the Motherland!
In the end, a very very fun scenario. So much action, so much narrative, and really gave me a feeling like I was there. Can't wait to dive into scenario 2. If people liked this, I'll type up an AAR for scenario 2 after I finish it!