Scott Chisholm
Member
So...
Two turns into the first scenario. Who would have thought the Cubans wouldn't have activated on Turn 1?
Anyway, a couple of questions regarding Formation Actions and Mobs:
1. The rules speak of "actions" when activated. For instance, a HQ can only call an artillery strike as its first action. Forgive me for being dense, but what are the actions that can be taken and can more than one be taken in a turn? I know I can:
(1) move
(2) shoot
(3) take opportunity fire
(4) perform an assault
(5) conduct an overrun
(6) call an artillery strike
What I apparently can't do is move and shoot in the same turn unless my unit is so designated as being capable of moving fire, correct?
2. Mob generation. Do the ships generate mobs? Seems like they would, but it was a bit fuzzy for me.
3. Mob generation. The rules state to place a "fired" marker on a Cuban unit so that you may check for Mob generation at the end of the turn. Are there actual "fired" markers included in the game? If so, I sure can't find them....
That's if for now. I'm sure I'll have more questions as I move through the scenarios....
Two turns into the first scenario. Who would have thought the Cubans wouldn't have activated on Turn 1?
Anyway, a couple of questions regarding Formation Actions and Mobs:
1. The rules speak of "actions" when activated. For instance, a HQ can only call an artillery strike as its first action. Forgive me for being dense, but what are the actions that can be taken and can more than one be taken in a turn? I know I can:
(1) move
(2) shoot
(3) take opportunity fire
(4) perform an assault
(5) conduct an overrun
(6) call an artillery strike
What I apparently can't do is move and shoot in the same turn unless my unit is so designated as being capable of moving fire, correct?
2. Mob generation. Do the ships generate mobs? Seems like they would, but it was a bit fuzzy for me.
3. Mob generation. The rules state to place a "fired" marker on a Cuban unit so that you may check for Mob generation at the end of the turn. Are there actual "fired" markers included in the game? If so, I sure can't find them....
That's if for now. I'm sure I'll have more questions as I move through the scenarios....
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