All - After a number of games played in my group of friends, we have all come to a conclusion that the Card Activation System seems a bit off. And while we see this, we don't really have an answer or fix to what we see as a real problem. In a vast majority of scenarios, the WarPact side gets a single formation card. At the same time, NATO gets two. Yes, the size of the formations are different - let's say 3 platoons of Leos or M1s vs. 9 or 10 T-72, T-80, etc. But the odds are that the NATO side will get a "double tap" and possibly a "triple tap". At the same time, the WarPact player moves their forces and spends quite a bit of time watching the table while the NATO player gets to move his / her counters. Here is what we mean: In a turn, say the WarPact formation gets activated first. Any Opportunity Fire coming from NATO during this activation is basically free. The Ops Complete markers will be removed when NATO is activated, unless we are totally messing up that mechanic! Then if NATO gets tapped two more times with activations, seems to us that the balance tilts way in NATO's favor. This Opportunity Fire plus two activations is what we call a triple tap. We also had a situation in S&S: Second Wave - Scenario 3 where the WarPact activated at the top of the turn, NATO got the double tap, next turn NATO activated twice and we coined that the "quadruple tap." Needless to say the game ended that turn. We see that Defense of Frankfurt has Regimental Activations and maybe that helps the situation. But right now our experience is telling us that the current activation is imbalanced with NATO getting the benefit. Thoughts from the community? We don't want to start a flaming discussion, we just want to see if we are doing something wrong or missing something. So we really do welcome the comments!