How good is the AI at handling artillery assets? I'd like to avoid the rather tiresome micromanagement of artillery, but I'm not confident in the AI's handling of it.
I have seen the AI using its artillery, but I've also seen it leaving very valuable arty assets sitting idle for lengthy periods of time despite numerous enemy targets and copious ammo. (In the tutorial mission, Return to St. Vith, I kept reattaching two arty units, 22nd and 66th Armored FA, to their command, CCA HQ, in the hopes that the AI would call-in missions for them, but they would be either "resting" or "on-call" but not firing. I did see other arty assets firing without my interference, but not those two units. Was it because the CCA was detached from the 4th Armored? Or was it because I unattached all the battalions from the CCA? Or is the AI just really conservative with artillery?)
I am relatively new to this game (tried out the original HTTR years ago) and one of the things that intrigued me about it is that allegedly you don't have to micromanage your units. (I'm a huge fan of Scourge of War's "headquarters-in-the-saddle" mode in which you give orders by courier and mostly let the AI handle the tactical details. So, I definitely like the idea of the AI doing the nitty-gritty work and let me focus on commanding.) However, so far I'm not really seeing it with the artillery in Command Ops2 which would be a shame because repeatedly dialing-up arty mission after arty mission got pretty darn boring.