This game is well done and interesting to play. One item does seem strange in game play. The counters have: Combat Range Defense Factor Movement In combat, two units add firing damage to a target. Range doesn’t seem to affect damage and there doesn’t appear to be an attack factor involved in the dice rolls, only defense factor. In this case, two small vehicles (Panzer II w 20mm cannon) at long range can do more effective damage than a larger vehicle (King Tiger with 120mm cannon) at short range. This doesn’t seem right. Shouldn’t there be some plus for the attack weapons, especially large ones? Perhaps longer fire ranges than the smaller ones, or pluses on the damage calculations? Have I missed something here? Thanks for a fun game!