Attack Factor


Jul 15, 2020
East Coast
This game is well done and interesting to play. One item does seem strange in game play. The counters have:

Combat Range
Defense Factor

In combat, two units add firing damage to a target. Range doesn’t seem to affect damage and there doesn’t appear to be an attack factor involved in the dice rolls, only defense factor. In this case, two small vehicles (Panzer II w 20mm cannon) at long range can do more effective damage than a larger vehicle (King Tiger with 120mm cannon) at short range.

This doesn’t seem right. Shouldn’t there be some plus for the attack weapons, especially large ones? Perhaps longer fire ranges than the smaller ones, or pluses on the damage calculations?

Have I missed something here?
Thanks for a fun game!

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We enjoy designing, developing, and publishing some of the best strategy games in the world. Lock 'n Load Publishing has published over eighty products, including our fan favorites Nations at War Series, World at War 85 Series, and Lock 'n Load Tactical series. We have expanded the publishing line now to include novels to go along with our game series in Paperback, EPUB, and Audiobook lines.

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