Rodger Samuel
Member
The treatment of helicopters and LOS seems to require suicidal pilots. Helicopters -- rather than increasing their altitude to allow seeing over terrain obstacles -- must approach obstacles, exposing themselves to close-range fire.
Certainly, helicopters are noted for their Nap-of-the-earth flying technique, but, once enemy contact is expected, attack helicopters do not continue hugging the ground, rejecting the observational advantages altitude conveys.
In the game, however, attack helicopters are nearly useless. They can't fire at targets they can't see, and, except for perfectly flat terrain, they must approach until they're nearly on top of their target before they can see it. By this point, they are subject even to small-arms fire, which they wouldn't be if they stood off and viewed the battlefield from a height sufficient to see past a one-story building. Instead, in the game, Level One obstacles provide an impenetrable block for any targets any distance beyond it.
One or two blind hexes beyond such obstacles would be fine, but the idea that the helicopters are so low that obstacles to LOS affect them just about the same as ground units seems wrong. As it is, I stopped purchasing them in generated battles, because the LOS rules and their inherent fragility make them useless.
Seems like something should be done to lessen the LOS handicap suffered by helicopters.
Certainly, helicopters are noted for their Nap-of-the-earth flying technique, but, once enemy contact is expected, attack helicopters do not continue hugging the ground, rejecting the observational advantages altitude conveys.
In the game, however, attack helicopters are nearly useless. They can't fire at targets they can't see, and, except for perfectly flat terrain, they must approach until they're nearly on top of their target before they can see it. By this point, they are subject even to small-arms fire, which they wouldn't be if they stood off and viewed the battlefield from a height sufficient to see past a one-story building. Instead, in the game, Level One obstacles provide an impenetrable block for any targets any distance beyond it.
One or two blind hexes beyond such obstacles would be fine, but the idea that the helicopters are so low that obstacles to LOS affect them just about the same as ground units seems wrong. As it is, I stopped purchasing them in generated battles, because the LOS rules and their inherent fragility make them useless.
Seems like something should be done to lessen the LOS handicap suffered by helicopters.