Better multiplayer support

Do you/would you like to play multiplayer?

  • yes

    Votes: 3 100.0%
  • no

    Votes: 0 0.0%
  • this game has multiplayer?!

    Votes: 0 0.0%

  • Total voters
    3
I mostly bought the game (all modules) to play my friend at. We both have modern computers and high bandwidth internet, at current the game loses synchronisation as soon as combat starts on anything other than the smallest scenarios, Joe's Bridge for instance works fine as long as the speed isn't at maximum, Patton's Best on the other hand is a no go.

I would like to request a more stable net code that can pass information between pcs and recover from a brief loss of synchronisation.


If this is technically too complex increasing the rate of auto saves and having the game automatically reload the last auto save at point of de-sync might be a stand in solution.
 
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