I recommend adding a feature to inform the commander about situations in neighbouring sectors, and I think the easiest viable solution is to make some pop-up briefings during scenario game-play.
For example, in the Highway to the Reich pack, the German sector commander should be able to have an approximate idea when the XXX corps will arrive in the sector, and plan accordingly. And in many other scenarios, the commander should have an idea about directions that enemy forces can come from because of breaches in friendly sectors. The info does does not need to be precise but some intel should be available.
For example, in the Highway to the Reich pack, the German sector commander should be able to have an approximate idea when the XXX corps will arrive in the sector, and plan accordingly. And in many other scenarios, the commander should have an idea about directions that enemy forces can come from because of breaches in friendly sectors. The info does does not need to be precise but some intel should be available.
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