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Build 5.1.26

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
Hi all,

I am just in the process of working up a new build. The changes are below.

Build 5.1.26
  • Pad out endTime when creating temp defend mission while waiting for resupply run if supplyRun event occuring this minute. Fixes assert at ScenMissionPlan:VerifyMissionTask() line 4447.
  • Ensure SendOrders() called if ReplanAllMissionPlans() called inside ScenSupplyTransportEventProcessEvent(). This fixes the issue where Command Ops stops working because of access violation due to units not having a current unit task.
  • Ensure ScenResupplyRequestDeterminePriority() handles cases where unit does not have current unit task.
 
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