Since the first iteration of the game (CO) I never really use the "move" command, as I tend to consider the "defend" command to be enough for my taste. Usually what I want is to relocate some units to somewhere, and the default stance when they arrive on site is to defend it.
The manual (page 80) state that :
Once the unit(s) have reached the order location they will automatically Defend there
So it seems that the two orders are quite similar ? Maybe I overwatch the use of the move command ? I can't really tell what are the difference between the two.
The only edge case I know is when you want to relocate a defending unit to somewhere nearby (like 500m away): the move command is more efficient (but defend without "retake position" checked tend to do the same AFAIK)
On particular scenario I have an hard time to adress correctly is when I want a unit to move rapidily along the road, and then go carefully inside a wood to take a defensive position here.
Since you can't "stack" two different orders (like "withdraw" then "sleep") I guess the intended method is to:
My "workaround" is to assign a unique defend task to the unit with waypoints such as below. I use "Formation : Road Column" and "Speed : Fastest" at first.
And when the unit reach the crossroad, I modify the task and select "Formation : Line" and "Speed : Normal" as shown below.
But it feels quite cumbersome, so I don't know if I'm doing it the right way or if I am "gaming" the engine. Maybe I'm just missing something obvious.
How do you will adress this scenario ? Any tips ?
And do you use the move command at all ? In which case do you find it superior to the defend command ?
The manual (page 80) state that :
Once the unit(s) have reached the order location they will automatically Defend there
So it seems that the two orders are quite similar ? Maybe I overwatch the use of the move command ? I can't really tell what are the difference between the two.
The only edge case I know is when you want to relocate a defending unit to somewhere nearby (like 500m away): the move command is more efficient (but defend without "retake position" checked tend to do the same AFAIK)
On particular scenario I have an hard time to adress correctly is when I want a unit to move rapidily along the road, and then go carefully inside a wood to take a defensive position here.
Since you can't "stack" two different orders (like "withdraw" then "sleep") I guess the intended method is to:
- first issue a move command to the crossroad using "formation: road column, speed : fastest"
- when the unit as done the task issue another defend task using "formation: line, speed: normal"
My "workaround" is to assign a unique defend task to the unit with waypoints such as below. I use "Formation : Road Column" and "Speed : Fastest" at first.
And when the unit reach the crossroad, I modify the task and select "Formation : Line" and "Speed : Normal" as shown below.
But it feels quite cumbersome, so I don't know if I'm doing it the right way or if I am "gaming" the engine. Maybe I'm just missing something obvious.
How do you will adress this scenario ? Any tips ?
And do you use the move command at all ? In which case do you find it superior to the defend command ?