Tony Costa
Member
Here is a simplified version of the Sequence of Play for A Wing and a Prayer
CAMPAIGN SEQUENCE OF PLAY
4.0 Planning and Intelligence Phase (Pre-Mission)
5.0 Execute Mission Phase
7.0 Debriefing and Maintenance Phase (Post-Mission)
4.0 PLANNING AND INTELLIGENCE PHASE (PRE-MISSION)
4.1 ADJUST MISSION TURN COUNTER: Advance the Mission Turn counter to the next higher numbered box.
4.2 TARGET FOR TODAY: Draw the top Mission Card to determine the Target for today’s Mission
4.3 TARGET CLOUD COVER: Roll to determine Cloud Cover over the Target.
4.4 ASSIGN BOMBERS AND CREWS: Select the required number of Bombers, with their Crews, to fly the Mission.
4.4.1 LEAD BOMBERS: The selection of Lead Bomber and Crew is important because the Crew's Ratings can be used as modifiers throughout the mission.
4.5 COORDINATE WITH ESCORT FIGHTERS: The Mission Card indicates the number of Escort Fighters that will be escorting your Squadron.
4.6 Mission Route Planning: While not mandatory it may be helpful to plan a route to the Target Box before executing the Mission.
5.0 EXECUTE MISSION PHASE
5.1 MOVE BOMBER FORMATION: Your Bomber Formation moves one Box on the MISSION MAP per Mission Turn.
5.2 LEAD BOMBER AND FORMATION ADJUSTMENT: Adjust Bomber positions so that the Formation structure is maintained.
5.3 LOOSE FORMATION CHECK: If the Formation is currently Loose you may attempt to "Tighten it up” by making a Loose Formation Check.
5.4 DAMAGED AIRCRAFT CHECKS: For each damaged Bombers or Escort Fighter in the Formation conduct a Damaged Aircraft Check.
5.5 ESCORT FIGHTERS RANGE CHECK: Determine if Escort Fighters can continue to cover the Bomber Formation.
5.6 ESCORT RENDEZVOUS SITE CHECK: Determine if you receive a new set of Escort Fighters.
5.7 FLAK SITE ATTACK CHECK: Determine if the Bomber formation is attacked by Flak.
5.8 FORMATION EVENT CHECK: Check for random events.
5.9 CONDUCT AIR COMBAT: If there are Enemy Interceptors on the FORMATION CARD conduct Air Combat.
5.10 Repeat previous steps (Rule 5.1 - 5.9) in the Mission Turn Sequence until your Formation enters the Target Box.
5.11 CONDUCT THE BOMBING RUN: When the Bomber Formation enters the Target Box conduct The Bombing Run.
5.12 MISSION VICTORY POINTS (VP): Adjust the Mission VP counters to reflect the number of VP’s gained or lost during the Mission.
5.13 RETURN TO BASE: Repeat steps (5.1 - 5.9) in the Mission Turn Sequence to move the Formation along a return path back to the 8th Air Force Base Box.
5.14 LAND AIRCRAFT: When the Formation enters the 8th Air Force Airbase Box, conduct Landing Procedures.
7.0 DEBRIEFING AND MAINTENANCE PHASE (POST-MISSION)
7.1 CLEAN UP
7.2 VICTORY POINTS
7.3 DAMAGED BOMBERS REPLACEMENT AND REPAIR
7.4 CREW EXPERIENCE AND RECOVERY
7.5 WAR PROGRESS EVENTS CHECK
7.6 END OF GAME CHECK
CAMPAIGN SEQUENCE OF PLAY
4.0 Planning and Intelligence Phase (Pre-Mission)
5.0 Execute Mission Phase
7.0 Debriefing and Maintenance Phase (Post-Mission)
4.0 PLANNING AND INTELLIGENCE PHASE (PRE-MISSION)
4.1 ADJUST MISSION TURN COUNTER: Advance the Mission Turn counter to the next higher numbered box.
4.2 TARGET FOR TODAY: Draw the top Mission Card to determine the Target for today’s Mission
4.3 TARGET CLOUD COVER: Roll to determine Cloud Cover over the Target.
4.4 ASSIGN BOMBERS AND CREWS: Select the required number of Bombers, with their Crews, to fly the Mission.
4.4.1 LEAD BOMBERS: The selection of Lead Bomber and Crew is important because the Crew's Ratings can be used as modifiers throughout the mission.
4.5 COORDINATE WITH ESCORT FIGHTERS: The Mission Card indicates the number of Escort Fighters that will be escorting your Squadron.
4.6 Mission Route Planning: While not mandatory it may be helpful to plan a route to the Target Box before executing the Mission.
5.0 EXECUTE MISSION PHASE
5.1 MOVE BOMBER FORMATION: Your Bomber Formation moves one Box on the MISSION MAP per Mission Turn.
5.2 LEAD BOMBER AND FORMATION ADJUSTMENT: Adjust Bomber positions so that the Formation structure is maintained.
5.3 LOOSE FORMATION CHECK: If the Formation is currently Loose you may attempt to "Tighten it up” by making a Loose Formation Check.
5.4 DAMAGED AIRCRAFT CHECKS: For each damaged Bombers or Escort Fighter in the Formation conduct a Damaged Aircraft Check.
5.5 ESCORT FIGHTERS RANGE CHECK: Determine if Escort Fighters can continue to cover the Bomber Formation.
5.6 ESCORT RENDEZVOUS SITE CHECK: Determine if you receive a new set of Escort Fighters.
5.7 FLAK SITE ATTACK CHECK: Determine if the Bomber formation is attacked by Flak.
5.8 FORMATION EVENT CHECK: Check for random events.
5.9 CONDUCT AIR COMBAT: If there are Enemy Interceptors on the FORMATION CARD conduct Air Combat.
5.10 Repeat previous steps (Rule 5.1 - 5.9) in the Mission Turn Sequence until your Formation enters the Target Box.
5.11 CONDUCT THE BOMBING RUN: When the Bomber Formation enters the Target Box conduct The Bombing Run.
5.12 MISSION VICTORY POINTS (VP): Adjust the Mission VP counters to reflect the number of VP’s gained or lost during the Mission.
5.13 RETURN TO BASE: Repeat steps (5.1 - 5.9) in the Mission Turn Sequence to move the Formation along a return path back to the 8th Air Force Base Box.
5.14 LAND AIRCRAFT: When the Formation enters the 8th Air Force Airbase Box, conduct Landing Procedures.
7.0 DEBRIEFING AND MAINTENANCE PHASE (POST-MISSION)
7.1 CLEAN UP
7.2 VICTORY POINTS
7.3 DAMAGED BOMBERS REPLACEMENT AND REPAIR
7.4 CREW EXPERIENCE AND RECOVERY
7.5 WAR PROGRESS EVENTS CHECK
7.6 END OF GAME CHECK