Iconoclast
Member
Another thing that came to my mind playing the game, sorry that I am cluttering this thread with my maybe unrealizable suggestions.
How about "sequential tasking'? in a way that allows us to change SOP for every waypoint? That way we could properly simulate a move to the LD (Quickest route) and the following assault (covered). It would be even better if an Attack order can be followed by an reorg order (with a time limit, e.g. 20 minutes) and then a new attack order, or a set of move orders followed by a second attack. together with the trigger system that was mentioned in the CO2 thread over by Matrix, crazy things could happen. We could set intermediate Obj, could order units how to behave after the have reached their LOA (since we can give a defend order with all the SOPs ready right after the attack order), etc.
Another thing that might be simpler to code: How about reducing the unit/force delay for units that rested or had just a last move order? Something that abstracts preplanned orders for the reserve. BTW: Does the AI adher to the 1/3rd rule? I have never seen a regiment actualyl form a reserve and using it. I always see weird ATG Plt in reserve, but never a substantial strike force that actually conducts counter attacks or moves into a blocking position. A check box in the orders tab 'donot form reserves' would then be something nice, so to throw everything to tell the AI to put all eggs in one basket.
desirable is also a documentation that is a little more transparent. I was an observer in the forums for a very long time, but questions like you see now here, "can i change facing of single units?", "What does ambush actually mean?", etc are recurring and nothing new. Sometimes it is up to the player to go into the lab and find out how units behave with certain presets. It would be great if the manual could be a little more precise about the nuances.
Don't get me wrong, the CO manual with all the appendices is already among the best.
How about "sequential tasking'? in a way that allows us to change SOP for every waypoint? That way we could properly simulate a move to the LD (Quickest route) and the following assault (covered). It would be even better if an Attack order can be followed by an reorg order (with a time limit, e.g. 20 minutes) and then a new attack order, or a set of move orders followed by a second attack. together with the trigger system that was mentioned in the CO2 thread over by Matrix, crazy things could happen. We could set intermediate Obj, could order units how to behave after the have reached their LOA (since we can give a defend order with all the SOPs ready right after the attack order), etc.
Another thing that might be simpler to code: How about reducing the unit/force delay for units that rested or had just a last move order? Something that abstracts preplanned orders for the reserve. BTW: Does the AI adher to the 1/3rd rule? I have never seen a regiment actualyl form a reserve and using it. I always see weird ATG Plt in reserve, but never a substantial strike force that actually conducts counter attacks or moves into a blocking position. A check box in the orders tab 'donot form reserves' would then be something nice, so to throw everything to tell the AI to put all eggs in one basket.
desirable is also a documentation that is a little more transparent. I was an observer in the forums for a very long time, but questions like you see now here, "can i change facing of single units?", "What does ambush actually mean?", etc are recurring and nothing new. Sometimes it is up to the player to go into the lab and find out how units behave with certain presets. It would be great if the manual could be a little more precise about the nuances.
Don't get me wrong, the CO manual with all the appendices is already among the best.