lollipop guild
Member
I'm going to be posting this one piecemeal so I have a better and more detailed record of what happens. These first few hours were played while I was having a few beers last night so apologies for any ridiculous decisions I may have made. There was a strange issue that I didn't quite understand at the time when 4 or 5 'Red Flash' messages appeared all at once saying it couldn't move the Battalion in question. It said something about the 'line', and of course I didn't screenshot it(of course). Anyway, I didn't understand what it meant at the time. I put it down to a beer-drinking issue!
Anyway, the first thing I decide to do is to try to rescue the lone Artillery unit at the far south of the map. I've played this scenario once before and tried to move it West to join the Engineer unit but it just got swamped by the enemy units and died so this time I thought I'd try moving it North. Same thing happened though and it simply got trounced by the enemy again. I'm beginning to think there's actually no way to save it.
Here we see just what I'd expected with that unit having a really, really bad day.
The reinforcements arrive sometime after 11.00am I think. I didn't notice them at first due to my watching the Artillery unit in the South. I think I was still hoping for a miracle but as we see in this following screenshot, it's just about dead at this point. I'm actually wondering as I write this if it would've been better not to try to move it at all. Maybe I should try just ignoring it completely and hope the enemy wanders off and leaves it alone.
My initial plan of action was to simply attack with any units South through the main objectives along the East with some units and down through the centre with others. This may not be much of a plan but I know from playing it once before all the reinforcements arrive at the North of the map so there doesn't seem to be too much of a problem with this simple suck-it-and-see approach here I think.
I mentioned above that one of the battalions didn't move and I received a 'Red Flash' message(several in a row) about the 'line' being a problem or something. Looking at the following screenshot now I can see that there are movement arrows effectively pointing at itself. Maybe this was the problem. It probably was a beer-related issue in the end though. It's not actually too serious an issue since they were to Attack through to the objective at Erezee to the East of the river.
I love watching Attacks being launched in all it's close-up glory. Here's a beautiful shot of the sober battalion in all it's furious loveliness.
That's as far as this battle has got so far. I'll keep you posted as it proceeds. Until next time then.
Anyway, the first thing I decide to do is to try to rescue the lone Artillery unit at the far south of the map. I've played this scenario once before and tried to move it West to join the Engineer unit but it just got swamped by the enemy units and died so this time I thought I'd try moving it North. Same thing happened though and it simply got trounced by the enemy again. I'm beginning to think there's actually no way to save it.
Here it is as I attempt to get it moving
This also shows that we're due to receive a whole load of Armour at about 10.30ish. It actually arrived a bit later than that in the end.
This also shows that we're due to receive a whole load of Armour at about 10.30ish. It actually arrived a bit later than that in the end.
Here we see just what I'd expected with that unit having a really, really bad day.
The reinforcements arrive sometime after 11.00am I think. I didn't notice them at first due to my watching the Artillery unit in the South. I think I was still hoping for a miracle but as we see in this following screenshot, it's just about dead at this point. I'm actually wondering as I write this if it would've been better not to try to move it at all. Maybe I should try just ignoring it completely and hope the enemy wanders off and leaves it alone.
Reinforcements arrive. I think I counted 14 units in all. You can see the Artillery unit at 'zero' combat power now.
My initial plan of action was to simply attack with any units South through the main objectives along the East with some units and down through the centre with others. This may not be much of a plan but I know from playing it once before all the reinforcements arrive at the North of the map so there doesn't seem to be too much of a problem with this simple suck-it-and-see approach here I think.
I mentioned above that one of the battalions didn't move and I received a 'Red Flash' message(several in a row) about the 'line' being a problem or something. Looking at the following screenshot now I can see that there are movement arrows effectively pointing at itself. Maybe this was the problem. It probably was a beer-related issue in the end though. It's not actually too serious an issue since they were to Attack through to the objective at Erezee to the East of the river.
I love watching Attacks being launched in all it's close-up glory. Here's a beautiful shot of the sober battalion in all it's furious loveliness.
Note the Artillery is leading the charge... It's still a thing of beauty to behold though.
This is one of the things I love about this game. You could almost imagine this being an overhead shot from drone footage or something. It's just beautiful.
That's as far as this battle has got so far. I'll keep you posted as it proceeds. Until next time then.
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