- Joined
- Oct 14, 2014
- Messages
- 2,099
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- 113
- Age
- 59
- Location
- Pueblo West, Colorado
- Website
- lnlpublishing.com
Hi Guys
We want to make Lock 'n Load Tactical your tactical game with the most options. Well with a help from some LnL fans we been working on a BattleGen for Heroes of the Pacific. What is a BattleGen? It will be a system that allows you to build your own scenarios based on points. Below you will find a first look at this played by Ralph Ferrari.
Here are the details for the battle we generated.
We selected a Attacker vs Defender small battle, each side getting 250 points. Japanese are attackers with an extra 50 points, and US Army defenders with 30 extra points. Japanese total of 300 points no US total of 280 points. Turns = 7. Use Map 32 with Column O as north. Attacker starts from the west, and defender sets up everywhere else, except within attacker set up area. Target areas are: H5/J6/M4. Two artillery missions per side were rolled.
US Army starting forces:
Sgt Ferrari
Snake
1-6-4-5 X 4
1-6-4-4 X 2
Bazooka X 1
M1917A1 WT X 1
M1919A4 X 2
60mm Mortar X 1
M4A1 X 2
M1919A6 X 1
Foxhole X 3
Japanese starting forces:
Sniper X 1
Sgt Hiro
Lt Kusanagi
1-5-4-5 X 8
1-4-4-4 X 4
50mm Mortar X 1
Flamethrower X 2
Type 96 X 3
Type I X 1
Type 97 X 1
Type 95 X 1
G4M Betty X 1 (Rolled to entered on Turn 4)
Off we want and battled it out. Overall we found it played very well, and came down to the last turn, although the Japanese had only a small chance to pull out a victory. The Japanese end up adjacent to the last victory hex needed, but got eliminated from Op Fire coming from the Victory Hex on the last impulse. We felt the US player got some really good DRs early on, or it could have turned into a rout. The Japanese not shaking, and the Banzai potential puts a ton of pressure on the US player, especially if the Japanese get a good DR on bonus points when building the scenario, which wasn't the case in this one.
We know this is not a lot to go on but we really love to hear your feedback and ideas.
David
We want to make Lock 'n Load Tactical your tactical game with the most options. Well with a help from some LnL fans we been working on a BattleGen for Heroes of the Pacific. What is a BattleGen? It will be a system that allows you to build your own scenarios based on points. Below you will find a first look at this played by Ralph Ferrari.
Here are the details for the battle we generated.
We selected a Attacker vs Defender small battle, each side getting 250 points. Japanese are attackers with an extra 50 points, and US Army defenders with 30 extra points. Japanese total of 300 points no US total of 280 points. Turns = 7. Use Map 32 with Column O as north. Attacker starts from the west, and defender sets up everywhere else, except within attacker set up area. Target areas are: H5/J6/M4. Two artillery missions per side were rolled.
US Army starting forces:
Sgt Ferrari
Snake
1-6-4-5 X 4
1-6-4-4 X 2
Bazooka X 1
M1917A1 WT X 1
M1919A4 X 2
60mm Mortar X 1
M4A1 X 2
M1919A6 X 1
Foxhole X 3
Japanese starting forces:
Sniper X 1
Sgt Hiro
Lt Kusanagi
1-5-4-5 X 8
1-4-4-4 X 4
50mm Mortar X 1
Flamethrower X 2
Type 96 X 3
Type I X 1
Type 97 X 1
Type 95 X 1
G4M Betty X 1 (Rolled to entered on Turn 4)
Off we want and battled it out. Overall we found it played very well, and came down to the last turn, although the Japanese had only a small chance to pull out a victory. The Japanese end up adjacent to the last victory hex needed, but got eliminated from Op Fire coming from the Victory Hex on the last impulse. We felt the US player got some really good DRs early on, or it could have turned into a rout. The Japanese not shaking, and the Banzai potential puts a ton of pressure on the US player, especially if the Japanese get a good DR on bonus points when building the scenario, which wasn't the case in this one.
We know this is not a lot to go on but we really love to hear your feedback and ideas.
David