Well, the basing fix will be worth it, I think. Dave is trying to fix the issue with HQs and bases sometimes ending up out front of a march. They don't normally end up out front of an Attack because he already implemented basing code to make sure they 'base' well back from an attack, but now he's trying to write similar code for March orders (at least for March orders, not sure if for Defend orders, too). So I very much hope that's successful, because that issue has, so far, ALWAYS been with us, and has always cropped up, periodically, since the inception of the game way way back. And it ruins immersion, at the very least, when non-combat units behave that way and get caught out. So, certainly worth waiting for, I think, for me. Though you're right, it's certainly been a very long wait to get to this latest patch, I think. Hopefully, not so long now. We do not yet have a build to beta test the new code, but once we do it might be a relatively short time after that to release (assuming testing doesn't throw up anything too evil...) which will hopefully mean the release of Bradley at Bay also, as that has been pretty thoroughly tested now, I believe.
Guys, I am little bit tired of waiting for the access to V5.1.31.Yes it's still the latest "official" build. The 5.1.31 is a beta build only available on steam.
It's not only possible, but it has already been done. Go to the LNL Store web site, then display My Account page, thenWould it not be an option to provide non-steam customers also a product key for steam as well?