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- Oct 14, 2014
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- lnlpublishing.com
It's More Than Just A Battle Generator and Scenario Editor,
It Provides You More Ways To Play.
LnLT Battle Generator and Editor DLC will add features to all owned DLC modules, by allowing you to generate random battles and design your own scenarios, and adding an RPG campaign. Battle Generator and Scenario Editor have been tailored to work with all Lock ‘n Load Tactical DLC modules in the series past, present, and future.
BATTLE GENERATOR
Players can choose the size of their campaign (small, medium, and large) the system will randomly create Battle Generator-made scenarios and in a future update will also allow pre-designed scenarios mixed in with generated scenarios. The computer AI will select and set up its own forces automatically. Players may download user-created scenarios from our Steam Game Depot Workshop at the link below.
https://steamcommunity.com/app/1149940/workshop/
The Battle Generator provides pre-defined Unit Costs for all forces for each DLC. The amount of points is defined by the forces and the type of battle you want to generate. There five types of battles to select from Attack, Defend and, Meeting Engagement, Major Assault, Search and Destroy, and Breakthrough. A player can then modify up or down the total points available to each side allowing players to play balance one player skill lever against another.
The Battle Generator also allows players to mix and match forces and maps from the different game DLC modules to generate historical and hypothetical battles making some for some very unique battles. For example, Players that own the Heroes of Normandy and Heroes of the Nam DLC modules could have the Viet Cong forces from Heroes of the Nam's face off against the German forces from Heroes of Normandy. Players may also select a totally non-standard work map such as a desert map.
RPG CAMPAIGN
Players can create up to 13 mission campaigns and let you have the option of selecting a personal leader that you can name and starts with a random leadership, morale, and movement rating. A Player's leader can gain leadership experience and improve their morale. The ability to improve your ratings aka 'rank up' isn't particularly easy. Players need to acquire enough points during the battle. The things that will get you points are for actions such as rally a squad, capture a victory hex, activate an event, direct fire that eliminates an enemy squad... Likewise, it can be easy to lose points: lose the battle, fail to rally a squad, etc. A Player's core troops carry over from scenario to scenario and your leader will gain points based on the actions your leader conducts and is successful at completing. Players can also gain extra points for Reinforcements that usually come in at a later turn during the scenario.
Speaking of which: in a regular scenario, we all know the feeling of - OK this is the last turn. Make my men all run like crazy, it doesn't matter if they get mown down, we just need to take the objective. This adds another dimension to the choices. Players will face the hard choices of if this is a lost fight and is it best to conserve our men for the next fight. Or if you want to promote yourself? What price will your men pay? These types of choices the player will need to face from battle to battle making for a great gaming experience.
It Provides You More Ways To Play.
LnLT Battle Generator and Editor DLC will add features to all owned DLC modules, by allowing you to generate random battles and design your own scenarios, and adding an RPG campaign. Battle Generator and Scenario Editor have been tailored to work with all Lock ‘n Load Tactical DLC modules in the series past, present, and future.
BATTLE GENERATOR
Players can choose the size of their campaign (small, medium, and large) the system will randomly create Battle Generator-made scenarios and in a future update will also allow pre-designed scenarios mixed in with generated scenarios. The computer AI will select and set up its own forces automatically. Players may download user-created scenarios from our Steam Game Depot Workshop at the link below.
https://steamcommunity.com/app/1149940/workshop/
The Battle Generator provides pre-defined Unit Costs for all forces for each DLC. The amount of points is defined by the forces and the type of battle you want to generate. There five types of battles to select from Attack, Defend and, Meeting Engagement, Major Assault, Search and Destroy, and Breakthrough. A player can then modify up or down the total points available to each side allowing players to play balance one player skill lever against another.
The Battle Generator also allows players to mix and match forces and maps from the different game DLC modules to generate historical and hypothetical battles making some for some very unique battles. For example, Players that own the Heroes of Normandy and Heroes of the Nam DLC modules could have the Viet Cong forces from Heroes of the Nam's face off against the German forces from Heroes of Normandy. Players may also select a totally non-standard work map such as a desert map.
RPG CAMPAIGN
Players can create up to 13 mission campaigns and let you have the option of selecting a personal leader that you can name and starts with a random leadership, morale, and movement rating. A Player's leader can gain leadership experience and improve their morale. The ability to improve your ratings aka 'rank up' isn't particularly easy. Players need to acquire enough points during the battle. The things that will get you points are for actions such as rally a squad, capture a victory hex, activate an event, direct fire that eliminates an enemy squad... Likewise, it can be easy to lose points: lose the battle, fail to rally a squad, etc. A Player's core troops carry over from scenario to scenario and your leader will gain points based on the actions your leader conducts and is successful at completing. Players can also gain extra points for Reinforcements that usually come in at a later turn during the scenario.
Speaking of which: in a regular scenario, we all know the feeling of - OK this is the last turn. Make my men all run like crazy, it doesn't matter if they get mown down, we just need to take the objective. This adds another dimension to the choices. Players will face the hard choices of if this is a lost fight and is it best to conserve our men for the next fight. Or if you want to promote yourself? What price will your men pay? These types of choices the player will need to face from battle to battle making for a great gaming experience.