When moving into a hex containing a dry creek bed, is the 2 point movement cost assessed only if the unit crosses the creek bed. Here's the dilemma: a NVA regt heavy weapons unit (2 movement points) is in hex E10 (light jungle) and wants to move to hex E9 (light jungle/dry creek bed). Light jungle costs 2 MP and the dry creek bed costs 2 MP (1 MP if moving from dry creek bed to dry creek bed). If the movement points are assessed when a unit moves into a hex, the regt heavy weapons unit cannot move into the hex. If the movement points are assessed when crossing the creek bed, in the example above, the regt heavy weapons unit would move into the hex on one turn, cross the dry creek bed on the next turn, then exit the hex on the following turn. Correct?