MM71
Member
Dear all,
I have discovered Command Ops just a few weeks ago and I can already say it was one of the important turning points in my 20+ years wargamer "career".
I am an Army Lt Col and a military history aficionado so I have always been reluctant to use non-professional computer based wargames (they usually tend to sacrifice too much the reality of military planning and operations in favour of products with a better commercial appeal that try to satisfy a wider audience)
Too my wife's despair CO2 has been responsible for many sleepiness nights in the last couple weeks and from the beginning I could't avoid making my own mental wish list without knowing that this forum existed. Now that found it I can't resist to put some of these ideas for discussion. I am sorry if some (or many) of them have already been proposed (or maybe even if they are already part of the game and I have just not discovered them yet).
My humble suggestions:
1) minefields/obstacles
2) aerial recon
3) smoke
4) illuminative rounds (IR)
5) friendly fire (it annoys me to see units from many different parent HQs that are pursuing different objectives simply crossing each other paths with impunity when moving around the map)
6) control lines and phase lines: The ability to define control lines to separate laterally different units and/or phase lines used to coordinate the progress of different units would bring the game to new levels of realism. If this feature reduces too much the playability for many users it could simply be ignored and the game would run exactly as it is now. Or, maybe, at a much high risk of friendly fire (see above)
7) A new overlay with a simple drawing tool so the player can sketch his plan and review its progress as the games go (that would be easy to implement, IMHO, but would be very useful)
8) New orders for Engineers units:
- lay/clear minefields/obstacles
- generate smoke screens
9) New orders for Arty units
- Fire smoke and illuminative rounds
- Ability to receive multiple barrage orders to be fulfilled in sequence
10) New orders for line units
- Reconnaissance. Unlike probing the main objective here is to gather as much info as possible regarding enemy forces along an axis of advance or within a determined area while avoiding engagement and minimising casualties. I see probe as a kind of recon in force.
11) "Bonus" features for MapMaker:
- Ability to load (and latter remove) an image that can be used as a stencil to draw the map.
- Ability to place (or relocate) a point by typing its x and y coordinates
- Better measurement tools (ability to measure distances/angles between points/lines and ability to place no points based on their distance/angle to existing points/angles)
Mauricio
I have discovered Command Ops just a few weeks ago and I can already say it was one of the important turning points in my 20+ years wargamer "career".
I am an Army Lt Col and a military history aficionado so I have always been reluctant to use non-professional computer based wargames (they usually tend to sacrifice too much the reality of military planning and operations in favour of products with a better commercial appeal that try to satisfy a wider audience)
Too my wife's despair CO2 has been responsible for many sleepiness nights in the last couple weeks and from the beginning I could't avoid making my own mental wish list without knowing that this forum existed. Now that found it I can't resist to put some of these ideas for discussion. I am sorry if some (or many) of them have already been proposed (or maybe even if they are already part of the game and I have just not discovered them yet).
My humble suggestions:
1) minefields/obstacles
2) aerial recon
3) smoke
4) illuminative rounds (IR)
5) friendly fire (it annoys me to see units from many different parent HQs that are pursuing different objectives simply crossing each other paths with impunity when moving around the map)
6) control lines and phase lines: The ability to define control lines to separate laterally different units and/or phase lines used to coordinate the progress of different units would bring the game to new levels of realism. If this feature reduces too much the playability for many users it could simply be ignored and the game would run exactly as it is now. Or, maybe, at a much high risk of friendly fire (see above)
7) A new overlay with a simple drawing tool so the player can sketch his plan and review its progress as the games go (that would be easy to implement, IMHO, but would be very useful)
8) New orders for Engineers units:
- lay/clear minefields/obstacles
- generate smoke screens
9) New orders for Arty units
- Fire smoke and illuminative rounds
- Ability to receive multiple barrage orders to be fulfilled in sequence
10) New orders for line units
- Reconnaissance. Unlike probing the main objective here is to gather as much info as possible regarding enemy forces along an axis of advance or within a determined area while avoiding engagement and minimising casualties. I see probe as a kind of recon in force.
11) "Bonus" features for MapMaker:
- Ability to load (and latter remove) an image that can be used as a stencil to draw the map.
- Ability to place (or relocate) a point by typing its x and y coordinates
- Better measurement tools (ability to measure distances/angles between points/lines and ability to place no points based on their distance/angle to existing points/angles)
Mauricio