Disclaimer : I'm only giving this as an example. I've never used it but maybe someone could use it.
I've read some hate about the spotting mechanic. To be honest i've never found it strange, probably because Ln'L was my first tac game ever so everything was the norm to me and i found strange were in other tac games i can shoot on enemy units just because i see them on the map.
Also when scenario goes hot, spotting will be long gone as everyone is visible.
BUT if out there someone still don't like to spot then you can use this rule: " When, during your impulse, a unit you just activated have LOS to an enemy unit and usually need a spotting attempt, could shoot instead. By doing so, you have to halve your die roll result ( fractions rounded down ) ".
For example : a German 1-6-4-5 in a hex with a TM of +1 get shot by an American 2-5-4. The American squad roll a 4. Total would be 6 if the German squad was spotted but since it is not the final result is 2+2=4 ( the roll of 4 get halved ). The German then roll a 3 +1 for TM. Total 4. No effect. In the other case the German would have received a +2 on the roll on the damage check.
Try it an tell me if could work.
Let's give an excuse for that rule : Basically you can see everything on the map but your soldiers not. The spot mechanic reflect this. Since you don't like it the situation could be that your soldiers have seen something move or maybe a silouette in the distance or simply they know that in that place could be hiding someone.
I've read some hate about the spotting mechanic. To be honest i've never found it strange, probably because Ln'L was my first tac game ever so everything was the norm to me and i found strange were in other tac games i can shoot on enemy units just because i see them on the map.
Also when scenario goes hot, spotting will be long gone as everyone is visible.
BUT if out there someone still don't like to spot then you can use this rule: " When, during your impulse, a unit you just activated have LOS to an enemy unit and usually need a spotting attempt, could shoot instead. By doing so, you have to halve your die roll result ( fractions rounded down ) ".
For example : a German 1-6-4-5 in a hex with a TM of +1 get shot by an American 2-5-4. The American squad roll a 4. Total would be 6 if the German squad was spotted but since it is not the final result is 2+2=4 ( the roll of 4 get halved ). The German then roll a 3 +1 for TM. Total 4. No effect. In the other case the German would have received a +2 on the roll on the damage check.
Try it an tell me if could work.
Let's give an excuse for that rule : Basically you can see everything on the map but your soldiers not. The spot mechanic reflect this. Since you don't like it the situation could be that your soldiers have seen something move or maybe a silouette in the distance or simply they know that in that place could be hiding someone.
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