Dave 'Arjuna' O'Connor
Panther Games Designer
- Joined
- Jul 31, 2014
- Messages
- 3,416
- Points
- 113
- Location
- Canberra, Australia
- Website
- www.panthergames.com
This is purely to tease out what the best way would be to handle a PBEM feature in Cmd Ops, were we to go down that track. It is not a commitment to do so.
First off, I don't play PBEM games so my knowledge of the interface used in other games is almost non-existent. I would really appreciate a run down on the different ways of doing it.
There are going to be a number of factors to consider here. I'll start the ball rolling and list a few. Then if you can think of some more please chime in.
First off, I don't play PBEM games so my knowledge of the interface used in other games is almost non-existent. I would really appreciate a run down on the different ways of doing it.
There are going to be a number of factors to consider here. I'll start the ball rolling and list a few. Then if you can think of some more please chime in.
- What time interval to use?
- Fixed
- Variable at start only
- Variable each turn
- Sequence of user actions
- Serially - ie P1 inputs, send to P2, P2 inputs, plays through and send to P1, P1 plays through
- Concurrently - ie P1 inputs and P2 inputs, both send to the other player, each merges the others file, each plays through
- Need to store random seed for each turn to keep in sync
- Need to set, save and enter player names and passwords
- Need for integrity check before playing - including ensuring both sides have input orders and signed off for the turn
- ?
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