Hi !
Currently some skills (at least the "Lucky Men skill" uses a timer and i dont think this is a good idea and it is also against the rules since no time pressure is mentioned there.
Currently you only have a few seconds to decide if you want to alter your roll or not with this skill and such unnecessary pressure can lead to mistakes.
Why not just remove the timer and wait till the player clicks yes or no?
This way the player has time to think about the situation just like in the boardgame. I would generally be against the use of such time pressure for skill use.
LnL Tactical is a a thinking man's game, not a game about fast reaction.
Currently some skills (at least the "Lucky Men skill" uses a timer and i dont think this is a good idea and it is also against the rules since no time pressure is mentioned there.
Currently you only have a few seconds to decide if you want to alter your roll or not with this skill and such unnecessary pressure can lead to mistakes.
Why not just remove the timer and wait till the player clicks yes or no?
This way the player has time to think about the situation just like in the boardgame. I would generally be against the use of such time pressure for skill use.
LnL Tactical is a a thinking man's game, not a game about fast reaction.