sbjohnston
Member
I'm excited to try out my Christmas presents: the two Tank on Tank games. I've got the West Front version set up but I'm confused a bit. The rules mention "activating" a unit for movement, and it costs one Action Point to do so - that's clear. But it also says you can activate an HQ unit for movement and then all adjacent units to it can move "freely". Do I understand correctly that activating the HQ unit as well as its adjacent units costs only one AP for all of them? That seems likely, but my confusion comes because at another spot in the rules there is a warning about movement of each unit costing one Action Point, implying each unit needs to be activated, then each moved at a cost of one AP per unit. It doesn't mention the other idea of HQ impact on use of AP.
What other implications does "activation" have? Can it only happen once per turn? If there aren't any other impacts, would it be fair to say the act of "activating" a unit is just selecting it for an action?
Sorry for what are probably very basic questions - I've owned and played wargames through the years but this is the first with these mechanics. Is this what I've heard called an "impulse" style game?
Thanks...
Steve
What other implications does "activation" have? Can it only happen once per turn? If there aren't any other impacts, would it be fair to say the act of "activating" a unit is just selecting it for an action?
Sorry for what are probably very basic questions - I've owned and played wargames through the years but this is the first with these mechanics. Is this what I've heard called an "impulse" style game?
Thanks...
Steve