john connor
Member
Dave, quick question about cohesion (well, 3 questions...). I'm trying to set up random cohesion factors for 101st AB in a scenario. But if I set the random factor at 10%, say, then the base as 70% (and apply to all sub-units)then I find that many units, when they're just landed, still have 9% cohesion, for example.
1. So - is there a hard wired piece of program that automatically knocks their cohesion for six when they have just dropped from the sky?
2. If so, does cohesion recover from this special circumstance quicker than normal?
3. And, if so, when I set cohesion in scenmaker (at say 70%) what am I setting? Am I setting that unit's max cohesion possible, or its cohesion at start (from which, with ideal circumstances it could recover to 100%), but not taking into account the hit from the jump?
In other words, can I control the starting cohesion of para units at all, or does the game automatically do that, regardless of the settings I choose in scenmaker? In which case what I can control is only their max possible cohesion, after they have got past the drop, right? Or is it something else entirely? Can I give a unit a 70% cohesion setting in scenmaker, see that drop to 9% in the game when it lands in chaos, then see it recover (ideally) to 100% (in which case, what does the 70% stipulation achieve?)
It's probably in the manual....
Thanks,
Peter
1. So - is there a hard wired piece of program that automatically knocks their cohesion for six when they have just dropped from the sky?
2. If so, does cohesion recover from this special circumstance quicker than normal?
3. And, if so, when I set cohesion in scenmaker (at say 70%) what am I setting? Am I setting that unit's max cohesion possible, or its cohesion at start (from which, with ideal circumstances it could recover to 100%), but not taking into account the hit from the jump?
In other words, can I control the starting cohesion of para units at all, or does the game automatically do that, regardless of the settings I choose in scenmaker? In which case what I can control is only their max possible cohesion, after they have got past the drop, right? Or is it something else entirely? Can I give a unit a 70% cohesion setting in scenmaker, see that drop to 9% in the game when it lands in chaos, then see it recover (ideally) to 100% (in which case, what does the 70% stipulation achieve?)
It's probably in the manual....
Thanks,
Peter
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