This is an image from the end of the scenario I have just played "Gamble and Scramble".
http://forums.lnlpublishing.com/threads/gamble-and-scramble-playing-as-allies.1881/
It shows a unit that was cut of from supply early in the scenario, but no attempt was made to resupply it again.
The main reason for this post is that there is a problem with the Supply Lines indicator, which is green, indicating that the unit is in supply, when it is clearly not.
A secondary reason is to try and determine why there has been no attempt to resupply the unit once the supply lines have been reopened.
I was also wondering if the reason the unit went out of supply, is because it is deployed in an area that is inaccessible to vehicles.
Its organic base is close by but does not seem to have any manpack capabilities and the terrain us very rugged.
I would also like to make a request that units that have maxed out on fatigue are still able to move, albeit at a greatly reduced combat effectiveness, and speed, in order to bring them back into supply.
A button to request emergency supply for a unit, would also be useful to restart supply when you think the unit has established a clear route back to its base, instead of having to wait for the next routine supply attempt.
If you would like a save, at what time would it be most useful to you?
http://forums.lnlpublishing.com/threads/gamble-and-scramble-playing-as-allies.1881/
It shows a unit that was cut of from supply early in the scenario, but no attempt was made to resupply it again.
The main reason for this post is that there is a problem with the Supply Lines indicator, which is green, indicating that the unit is in supply, when it is clearly not.
A secondary reason is to try and determine why there has been no attempt to resupply the unit once the supply lines have been reopened.
I was also wondering if the reason the unit went out of supply, is because it is deployed in an area that is inaccessible to vehicles.
Its organic base is close by but does not seem to have any manpack capabilities and the terrain us very rugged.
I would also like to make a request that units that have maxed out on fatigue are still able to move, albeit at a greatly reduced combat effectiveness, and speed, in order to bring them back into supply.
A button to request emergency supply for a unit, would also be useful to restart supply when you think the unit has established a clear route back to its base, instead of having to wait for the next routine supply attempt.
If you would like a save, at what time would it be most useful to you?
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