Chris Buhl
Member
I have to think like a Battalion Commander. Or a company commander...
I've been playing the Retirn to St. Vith scenario trying to better understand the game. I really like it, but am wondering how other people handle their command level decisions.
I followed the tutorial instructions to get started, and rolled into the first two objectives no problem. I started moving toward the Crossroads and suddenly individual German units that I'd driven off started to reappear and threaten (or fully accomplish) to remove my control of the Bridge and/or the town. I didn't want to dedicate a whole Battalion to the problem, so I found I had to start commanding individual companies. Then I had to do more of that to keep my supply lines open. Then more to save my objectives. Then more to re-open my supply lines. Soon enough I had about 3/4 of the individual units in the player command structure (pink on the OOB display).
I don't think that's how the game is meant to be played? I also can't figure out how else to approach it. After I take an objective, I issue a defend order to a Battalion HQ. it just calls its subordinate units in right next to the HQ and gives them defend orders, no apparent attempt to figure out more important defensive positions, etc.
This isn't a knock on the game at all, I really like it. I hope to develop a better understanding, as a war gamer, how to think at an operational level. So I'm interested in how players of this game (which seems well suited to my stated desire) handle this.
Thanks,
Chris
I've been playing the Retirn to St. Vith scenario trying to better understand the game. I really like it, but am wondering how other people handle their command level decisions.
I followed the tutorial instructions to get started, and rolled into the first two objectives no problem. I started moving toward the Crossroads and suddenly individual German units that I'd driven off started to reappear and threaten (or fully accomplish) to remove my control of the Bridge and/or the town. I didn't want to dedicate a whole Battalion to the problem, so I found I had to start commanding individual companies. Then I had to do more of that to keep my supply lines open. Then more to save my objectives. Then more to re-open my supply lines. Soon enough I had about 3/4 of the individual units in the player command structure (pink on the OOB display).
I don't think that's how the game is meant to be played? I also can't figure out how else to approach it. After I take an objective, I issue a defend order to a Battalion HQ. it just calls its subordinate units in right next to the HQ and gives them defend orders, no apparent attempt to figure out more important defensive positions, etc.
This isn't a knock on the game at all, I really like it. I hope to develop a better understanding, as a war gamer, how to think at an operational level. So I'm interested in how players of this game (which seems well suited to my stated desire) handle this.
Thanks,
Chris