joemama619
Member
During setup in Day of Heroes, can units (either side) start in upper level of multi-story buildings? I don't see anything in the SSR or the rulebook regarding setup in upper level, but I assume it's legal.
Which brings me to my next question: what would be the tactical advantage of upper levels in this module? (I am assuming that "upper level" refers to 2nd level window and NOT rooftop [rule 10.6 in Rules v5 shows a rooftop counter and there are no such counters in DoH].)
-If there was a rooftop, RPGs would be capable of firing from up there, giving the Somalis a tactical advantage in those squares; but that's not the case here since RPGs can't fire from (2nd level windows) inside buildings (rule 1.6.4 in v5).
-Units on 2nd level don't get any height advantage bonus from the DFT or otherwise.
-I haven't found it to increase LOS since it's such a dense map and there's not much to look over with all the intervening buildings creating "blocking shadows" (rule 10.3 in v5).
The only use I can think of is to delay being melee'd. It would take one extra space for a unit to enter melee that the upper-level unit could get an additional shot off with an assault move or Op Fire.
Any thoughts???
Thanks,
Jeff
PS: My first post here. Not sure if it's posting in the right forum location...
Which brings me to my next question: what would be the tactical advantage of upper levels in this module? (I am assuming that "upper level" refers to 2nd level window and NOT rooftop [rule 10.6 in Rules v5 shows a rooftop counter and there are no such counters in DoH].)
-If there was a rooftop, RPGs would be capable of firing from up there, giving the Somalis a tactical advantage in those squares; but that's not the case here since RPGs can't fire from (2nd level windows) inside buildings (rule 1.6.4 in v5).
-Units on 2nd level don't get any height advantage bonus from the DFT or otherwise.
-I haven't found it to increase LOS since it's such a dense map and there's not much to look over with all the intervening buildings creating "blocking shadows" (rule 10.3 in v5).
The only use I can think of is to delay being melee'd. It would take one extra space for a unit to enter melee that the upper-level unit could get an additional shot off with an assault move or Op Fire.
Any thoughts???
Thanks,
Jeff
PS: My first post here. Not sure if it's posting in the right forum location...