StephenTarheel
Member
Playing the game on TTS this morning got me thinking about another setting that holds my attention: Warhammer. Most Warhammer 40k fights (I think) are in WaW terms assaults with both sides stacked up. If one wanted to open up the battlespace, does anyone have thoughts on how to translate the forces over? or balancing force points? I know there's a lot of gimmicky in the Warhammer 40,000 rules (more reading than actual playing) and that some things would have to be condensed out, like some of special weapons rules. Taking existing units and just adding new artwork seems like a start. Infantry seems to be a little bit more of a question mark.
"Normal" infantry seems to obey the normal rules, they're soft targets. As we get further into power armor I'd assume they'd be soft targets with armor values, giving them the worse of both worlds, which I think is fairly realistic...but for Warhammer 40kness, would just making them hard targets be a first step that'd make sense?
Getting in a game of WaW was really enjoyable and good for creative juices!
"Normal" infantry seems to obey the normal rules, they're soft targets. As we get further into power armor I'd assume they'd be soft targets with armor values, giving them the worse of both worlds, which I think is fairly realistic...but for Warhammer 40kness, would just making them hard targets be a first step that'd make sense?
Getting in a game of WaW was really enjoyable and good for creative juices!