Going by the sheet number, column and row is not useful if you already have punched your counters :-(
I was able to do it without those indications but I agree you have to pay attention to what you are doing and it's much easier to do when you still have the originals on the countersheet. What I did was to look at the corrected counters then find the associated original counters, identify what differences where and then replaced those that needed replacements. If I could do it, you could!
But here is something for you (S= sheet, R= row, C= column, 1st row is at the top, 1st column on the left):
White Star Rising
- The 4 M4A1 counters from 4/51st ARM replace the 4 counters that have M4A3E8 on the front side and M4A1 on the back side (S3R6C4-7)
- The M20 counter from 73rd REC replaces the counter with M20 on the front side and M8 on the back (S3R11C6)
- The 10 ARM INF counters(5 full strength and 5 reduced) from BECK replace the 10 ARM INF counters(5 full strength and 5 reduced) from BECK. Assault numbers changed on the reverse (vehicle) side (S2R5C1-8 and S2R6C1-2)
- The 4 ARM INF counters(2 full strength and 2 step loss) from AUFKL_ABT_4 replace the 4 ARM INF counters (2 full strength and 2 step loss) from AUFKL_ABT_4. Assault numbers changed on the reverse(vehicle) side (S2R7C1-4)
- Add the USA and German DESIGNATED FORMATION, 17PDR ATG, M4A3E2 JUMBO and HETZER counters to the game
A large part of this information was posted by Charles Ryder on the LNP NAW Facebook page. I essentialy only added the sheet, row, column.
I decline any responsibility if I made an error and you throw perfectly good counters in the recycling bin because of me