LnLP Forums and Resource Area Closing At The End of the Year

After careful consideration, we have made the decision to close the LnLP forums due to decreased activity, as the community has largely transitioned to other social media platforms. Going forward, all community engagement will be centralized on our Discord server. Game manuals will continue to be available in our Online Library, which now also includes our new AI Assistant. The AI Assistant is designed to answer a wide range of game rule questions and can guide you to the relevant sections of the manual. For the best experience, we encourage you to interact with the LnLP community via our Discord and Facebook pages. All support-related inquiries will be handled through our dedicated support site. LnLP Discord Server: https://discord.gg/FCj7EuqMxB
  • Struggle for Bréville scenario added
Struggle for Bréville Overview.png

  • Further objective tweaks for Sword to Caen scenario: both forces should now be less likely to bunch up
  • Nomenclature changes for British tank squadrons
- OOB changes:
  • The stock support companies of the British have been broken down to correct support platoons
  • British Field Regiments are now of correct size
  • Additions for the Allies: the complete 51st Infantry Division has been modeled
  • Additions for the Axis: the complete 711th and 346th Infanterie Division have been modeled
- Objective tweaks: it should now be harder to capture Caen.
- Unit name changes for better continuity between my other scenarios
- Changed the SAM's (briefing screens) for all scenarios
- Small map changes as well as town name corrections
- Corrected the minor road motorized modifier to 65
Put in an outdated estab file in the zip file by mistake. Correct one is now included.
- Changed map graphics from the default to a custom one
- Added subfolders for easier installation
- Added small changes to the map
- Light estab tuning
- Added correct signatures for debriefings
Finally, the "Sword to Caen" scenario is finished.

- Added flavour texts for quite a bit of units
- Briefing texts added
- Slight OOB changes (forgot to put in some of the unit's bases)
- Mixed up some of the unit's stats
- Estab tuning (added Sherman DD's)
- Slight objectives tuning
- Tweaked the Allies' naval guns in terms of armour penetration and its accuracy (they were under powered)
- Added all of the naval guns to the historical reinforcement schedule
- Added flavour text for some of the units
- Another update for the objectives. Both Allies and Axis will now spread out more as apposed to keeping their units near the center of the map.
- OOB update: added part of the 51st Highland Division as historical reinforcements. I Corps HQ will now land as well late in the game.
- Added favourable reinforcement schedules for both sides. Allies wil have full control of the naval Task Force D and another Brigade of the 51st will land on Sword. Axis will have another regiment of the 346th Grenadier Division come in from the hinterland.
- Minor touch ups in the estab
- Added a Briefing SAM
For the "Sword to Caen" scenario:
- Objectives are updated so the AI for both sides is more aggressive
- Fixed correct landing hour for 6th Airlanding Bde (at 21:00h)
- Minor corrections for some unit names
- Fixed polder terrain not showing in game on the Eastern side of the map
- Made most forts with German garrisons bigger, so they actually show in game.
- Changed positions of the German garrisons to fit into their forts.
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