I have posted a number of questions under the nickname Portella in the consimworld and Stéphane has been very helpful there, but since I'm still learning this very nice system and the consimworld interface is rather cumbersome, I prefer to post them here. Most are just to confirm my own interpretation.
1. 10.5.6.3 states: “As an impulse action, a MMC or Hero may attempt to put out a Fire 1 marker [...] 1d6 is rolled, modified by +1 for each additional MMC or Hero assisting the attempt. Good Order Leaders LM also apply. [...]”
Does the MMC (or Hero) it have to be GO? I suppose a GO Leader with OPS complete can’t lend its LM, right?
Btw, it is stated that a SMC can start a fire when using a flamethrower. Why not a Molotov Cocktail? Any specific reason?
2. “To conduct the Melee, the IFP of all the attacking units [...] and Melee-eligible SWs [...] is compared to the FP of any defending units the attacker chooses [...]” I’m always considering that all ME units, independent of Moved, Fired, Ops Complete markers, will contribute their full FP. Just want to confirm.
3. In the melee example 3 we have a unit having to choose between a 1:3 odds against A or a 1:2 odds against B and it is stated that it can’t choose to attack both (1:5 odds), since we have a minimum limit of 1:3. But the example compares two options that don’t cross the 1:3 limit vs their sum and the rule states “cannot be conducted against MULTIPLE units that exceed 1:3 odds”. Obviously, if there was only one option with 1:4 odds, it would be able to attack using 1:3 odds. Now, suppose there is a 1:6 odds attack against a single squad with SW and a 1:2 odds against another squad. Would the attacker be unable to choose the squad with SW, since there is an option above minimum? I suppose, by the rules, that he would be able to choose the 1:6 odds, since it isn't against multiple units. Am I right?
4. Shaken units “cannot advance [...] toward an enemy unit in their Line of Sight”. I know the rule is clear here, but since it is counter intuitive, I must ask if, being adjacente to an enemy unit, it can move “bordering” the enemy unit to another adjacent hex.
1. 10.5.6.3 states: “As an impulse action, a MMC or Hero may attempt to put out a Fire 1 marker [...] 1d6 is rolled, modified by +1 for each additional MMC or Hero assisting the attempt. Good Order Leaders LM also apply. [...]”
Does the MMC (or Hero) it have to be GO? I suppose a GO Leader with OPS complete can’t lend its LM, right?
Btw, it is stated that a SMC can start a fire when using a flamethrower. Why not a Molotov Cocktail? Any specific reason?
2. “To conduct the Melee, the IFP of all the attacking units [...] and Melee-eligible SWs [...] is compared to the FP of any defending units the attacker chooses [...]” I’m always considering that all ME units, independent of Moved, Fired, Ops Complete markers, will contribute their full FP. Just want to confirm.
3. In the melee example 3 we have a unit having to choose between a 1:3 odds against A or a 1:2 odds against B and it is stated that it can’t choose to attack both (1:5 odds), since we have a minimum limit of 1:3. But the example compares two options that don’t cross the 1:3 limit vs their sum and the rule states “cannot be conducted against MULTIPLE units that exceed 1:3 odds”. Obviously, if there was only one option with 1:4 odds, it would be able to attack using 1:3 odds. Now, suppose there is a 1:6 odds attack against a single squad with SW and a 1:2 odds against another squad. Would the attacker be unable to choose the squad with SW, since there is an option above minimum? I suppose, by the rules, that he would be able to choose the 1:6 odds, since it isn't against multiple units. Am I right?
4. Shaken units “cannot advance [...] toward an enemy unit in their Line of Sight”. I know the rule is clear here, but since it is counter intuitive, I must ask if, being adjacente to an enemy unit, it can move “bordering” the enemy unit to another adjacent hex.