Wiggum said:Are there any improvements for the artillery code planed before you move the core to final ?
Is it possible to
- let the bombardment units default to ignore friendly units (= less clicking than the other way around), since the enemy AI is often pretty aggresive and seems to love to jump in the player units' faces, and to
- let bombardment units memorize the last selection (ie. settings for ROF [rof has an effect, right?], ammo consumptions and losses [when partially suppressed/under fire, IF the latter has an effect during a bombard mission] )
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