HariSeldon
Member
My question is regarding designing my own scenarios. I am well aware that scenario design is an art - you want to get the right balance. I am also aware that WW2 platoon / company formations had a TO&E.
Does the firepower of German squads include an inherent machine gun? I remember all the conversations on the ASL forums regarding this question. It always came down to "design for effect". Scenario balance trumped
historical TO&E's.
If I create a scenario where two soviet companies assault a German grenadier company, should each German squad be given a machine gun counter? If so, the soviet companies will be obliterated. It would be even more uneven if the German company were panzer grenadiers - where each squad has two LMG's.
What do others think? I like playing with actual TO&E's. However, iIf using actual TO&E's results in unbalanced games, does that mean the firepower values of squads and support weapons need to be revised?
Again, just curious what others think.
Does the firepower of German squads include an inherent machine gun? I remember all the conversations on the ASL forums regarding this question. It always came down to "design for effect". Scenario balance trumped
historical TO&E's.
If I create a scenario where two soviet companies assault a German grenadier company, should each German squad be given a machine gun counter? If so, the soviet companies will be obliterated. It would be even more uneven if the German company were panzer grenadiers - where each squad has two LMG's.
What do others think? I like playing with actual TO&E's. However, iIf using actual TO&E's results in unbalanced games, does that mean the firepower values of squads and support weapons need to be revised?
Again, just curious what others think.