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FIXED 5.0.11 - Force Data Dialog issue

HercMighty

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Dec 21, 2014
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Two things:

1. At least the 1FD button is glitchy. Have something selected but it keeps wanting to default to another unit, and it isn't until you click around a little it will sync to what you want.

2. I got no overlays. None of them show an overlay.
 

Dave 'Arjuna' O'Connor

Panther Games Designer
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Jul 31, 2014
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I don't seem to get that behaviour here. I need more info.

What other dialogs are open? Screen shot please.

What is the sequence of steps that bring about this lag in refreshing the FD dialog?

Are you referring to the "first" force data dialog or to an additional one. Note additional ones do not update when you select a unit.
 

HercMighty

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Dec 21, 2014
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I'll mess with it some more tomorrow. But yes the "first" dialog button. Select a unit and click that button, and I believe it was opening the first unit in the OB.

Close it, right click on a unit and select the dialog and still would open for the first unit in the OB.

Click around and the open dialog would start to work, could see other units information.

How is it supposed to work if I want to see the Force Information Dialog for a given unit? Maybe I am doing something wrong....
 

Dave 'Arjuna' O'Connor

Panther Games Designer
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OK I've worked out what's happening here. To get the All button working I store a pointer to the previous force when I Hide the window. But I also call Hide() when I Dismiss the window too. So I need a flag to tell me to ignore the previous force when it's from a Dismiss. That way when it loads there will be no previous force and it will use the current selection.

Note this also affects Task View and Task Edit dialogs. All now fixed.

FIXED
 

Greg

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Oct 24, 2014
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looking forward to the next edition. One can tell the game is turning into something great.
 

JArraya

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Apr 16, 2015
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Unfortunately the game is not really playable until this is fixed. Hope that happens soon.
 
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